Daedalus Dock - Modules - TypesVar Details - Proc Details

seethrough

A component that lets you turn an object invisible when you're standing on certain relative turfs to it, like behind a tree

Vars

animation_timeHow long our fase in/out takes
clickthroughDoes this object let clicks from players its transparent to pass through it
perimeter_reset_timerAfter we somehow moved (because ss13 is godless and does not respect anything), how long do we need to stand still to feel safe to setup our "behind" area again
relative_turf_coordsList of lists that represent relative coordinates to the source atom
target_alphaWhich alpha do we animate towards?
tricked_mobsAssociate list, with client = trickery_image. Track which client is being tricked with which image
watched_turfsA list of turfs on which we make ourself transparent

Procs

Initializesee_through_map is a define pointing to a specific map. It's basically defining the area which is considered behind. See see_through_maps.dm for a list of maps
clear_imageRemove a screen image from a client
dismantle_perimeterUnrout ourselves after we somehow moved, and start a timer so we can re-restablish our behind area after standing still for a bit
on_client_disconnectImage is removed when they log out because client gets deleted, so drop the mob reference
on_enteredSomeone entered one of our tiles, so sent an override overlay and a cute animation to make us fade out a bit
on_exitedRemove the screen object and make us appear solid to the client again
setup_perimeterLoop through a list with relative coordinate lists to mark those tiles and hide our parent when someone enters those tiles
trick_mobApply the trickery image and animation

Var Details

animation_time

How long our fase in/out takes

clickthrough

Does this object let clicks from players its transparent to pass through it

perimeter_reset_timer

After we somehow moved (because ss13 is godless and does not respect anything), how long do we need to stand still to feel safe to setup our "behind" area again

relative_turf_coords

List of lists that represent relative coordinates to the source atom

target_alpha

Which alpha do we animate towards?

tricked_mobs

Associate list, with client = trickery_image. Track which client is being tricked with which image

watched_turfs

A list of turfs on which we make ourself transparent

Proc Details

Initialize

see_through_map is a define pointing to a specific map. It's basically defining the area which is considered behind. See see_through_maps.dm for a list of maps

clear_image

Remove a screen image from a client

dismantle_perimeter

Unrout ourselves after we somehow moved, and start a timer so we can re-restablish our behind area after standing still for a bit

on_client_disconnect

Image is removed when they log out because client gets deleted, so drop the mob reference

on_entered

Someone entered one of our tiles, so sent an override overlay and a cute animation to make us fade out a bit

on_exited

Remove the screen object and make us appear solid to the client again

setup_perimeter

Loop through a list with relative coordinate lists to mark those tiles and hide our parent when someone enters those tiles

trick_mob

Apply the trickery image and animation