Daedalus Dock - Modules - TypesVar Details - Proc Details

seclite_attachable

Component which allows you to attach a seclight to an item, be it a piece of clothing or a tool.

Vars

is_light_removableWhether we can remove the light with a screwdriver or not.
lightA reference to the actual light that's attached.
light_icon_stateIf passed, we wil simply update our item's icon_state when a light is attached. Formatted as parent_base_state-[light_icon-state]-"on"
light_overlayThe state to take from the light overlay icon if supplied.
light_overlay_iconIf passed, we will add overlays to the item when a light is attached. This is the icon file it grabs the overlay from.
overlay_xThe X offset of our overlay if supplied.
overlay_yThe Y offset of our overlay if supplied.
toggle_action_refA weakref to the item action we add with the light.
valid_lightsStatic typecache of all lights we consider seclites (all lights we can attach).

Procs

add_lightSets a new light as our current light for our parent.
on_action_clickSignal proc for COMSIG_ITEM_UI_ACTION_CLICK that toggles our light on and off if our action button is clicked.
on_attackbySignal proc for COMSIG_PARENT_ATTACKBY that allows a user to attach a seclite by hitting our parent with it.
on_examineSignal proc for COMSIG_PARENT_EXAMINE that shows our item can have / does have a seclite attached.
on_light_exitSignal proc for COMSIG_ATOM_EXITED that handles our light being removed or deleted from our parent.
on_parent_deconstructedSignal proc for COMSIG_OBJ_DECONSTRUCT that drops our light to the ground if our parent is deconstructed.
on_parent_deletedSignal proc for COMSIG_PARENT_QDELETING that deletes our light if our parent is deleted.
on_screwdriverSignal proc for COMSIG_ATOM_TOOL_ACT via [TOOL_SCREWDRIVER] that removes any attached seclite.
on_update_icon_stateSignal proc for COMSIG_ATOM_UPDATE_ICON_STATE that updates our parent's icon state, if we have one.
on_update_overlaysSignal proc for COMSIG_ATOM_UPDATE_OVERLAYS that updates our parent with our seclite overlays, if we have some.
remove_lightRemoves the current light from our parent.
toggle_lightToggles the light within on or off. Returns TRUE if there is a light inside, FALSE otherwise.
unscrew_lightInvoked asyncronously from [proc/on_screwdriver]. Handles removing the light from our parent.
update_lightCalled after the a light is added, removed, or toggles. Ensures all of our appearances look correct for the new light state.

Var Details

is_light_removable

Whether we can remove the light with a screwdriver or not.

light

A reference to the actual light that's attached.

light_icon_state

If passed, we wil simply update our item's icon_state when a light is attached. Formatted as parent_base_state-[light_icon-state]-"on"

light_overlay

The state to take from the light overlay icon if supplied.

light_overlay_icon

If passed, we will add overlays to the item when a light is attached. This is the icon file it grabs the overlay from.

overlay_x

The X offset of our overlay if supplied.

overlay_y

The Y offset of our overlay if supplied.

toggle_action_ref

A weakref to the item action we add with the light.

valid_lights

Static typecache of all lights we consider seclites (all lights we can attach).

Proc Details

add_light

Sets a new light as our current light for our parent.

on_action_click

Signal proc for COMSIG_ITEM_UI_ACTION_CLICK that toggles our light on and off if our action button is clicked.

on_attackby

Signal proc for COMSIG_PARENT_ATTACKBY that allows a user to attach a seclite by hitting our parent with it.

on_examine

Signal proc for COMSIG_PARENT_EXAMINE that shows our item can have / does have a seclite attached.

on_light_exit

Signal proc for COMSIG_ATOM_EXITED that handles our light being removed or deleted from our parent.

on_parent_deconstructed

Signal proc for COMSIG_OBJ_DECONSTRUCT that drops our light to the ground if our parent is deconstructed.

on_parent_deleted

Signal proc for COMSIG_PARENT_QDELETING that deletes our light if our parent is deleted.

on_screwdriver

Signal proc for COMSIG_ATOM_TOOL_ACT via [TOOL_SCREWDRIVER] that removes any attached seclite.

on_update_icon_state

Signal proc for COMSIG_ATOM_UPDATE_ICON_STATE that updates our parent's icon state, if we have one.

on_update_overlays

Signal proc for COMSIG_ATOM_UPDATE_OVERLAYS that updates our parent with our seclite overlays, if we have some.

remove_light

Removes the current light from our parent.

toggle_light

Toggles the light within on or off. Returns TRUE if there is a light inside, FALSE otherwise.

unscrew_light

Invoked asyncronously from [proc/on_screwdriver]. Handles removing the light from our parent.

update_light

Called after the a light is added, removed, or toggles. Ensures all of our appearances look correct for the new light state.