human
Yes, I said humans. No, this won't end well...
Procs | |
check_carrier_fall_over | If the carrier gets knocked over, force the rider(s) off and see if someone got hurt |
---|---|
on_host_unarmed_melee | If the carrier shoves the person they're carrying, force the carried mob off |
Proc Details
check_carrier_fall_over
If the carrier gets knocked over, force the rider(s) off and see if someone got hurt
on_host_unarmed_melee
If the carrier shoves the person they're carrying, force the carried mob off