payment

Handles simple payment operations where the cost of the object in question doesn't change.
What this is useful for: Basic forms of vending. Objects that can drain the owner's money linearly. What this is not useful for: Things where the seller may want to fluxuate the price of the object. Improving standardizing every form of payment handing, as some custom handling is specific to that object.
Vars | |
cost | NO OVERRIDING TO CHEESE BOUNTIES Standardized of operation. |
---|---|
target_acc | Who's getting paid? |
transaction_style | Flavor style for handling cash (Friendly? Hostile? etc.) |
Var Details
cost

NO OVERRIDING TO CHEESE BOUNTIES Standardized of operation.
target_acc

Who's getting paid?
transaction_style

Flavor style for handling cash (Friendly? Hostile? etc.)