automatic_fire
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Vars | |
current_windup_reduction | the reduction to shot delay for windup |
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timerid | Timer for tracking the spindown reset timings |
windup_autofire | windup autofire vars Whether the delay between shots increases over time, simulating a spooling weapon |
windup_autofire_cap | How high of a reduction that current_windup_reduction can reach |
windup_autofire_reduction_multiplier | the percentage of autfire_shot_delay that is added to current_windup_reduction |
windup_spindown | How long it takes for weapons that have spooled-up to reset back to the original firing speed |
Procs | |
windup_reset | Reset for our windup, resetting everything back to initial values after a variable set amount of time (determined by var/windup_spindown). |
Var Details
current_windup_reduction
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the reduction to shot delay for windup
timerid
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Timer for tracking the spindown reset timings
windup_autofire
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windup autofire vars Whether the delay between shots increases over time, simulating a spooling weapon
windup_autofire_cap
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How high of a reduction that current_windup_reduction can reach
windup_autofire_reduction_multiplier
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the percentage of autfire_shot_delay that is added to current_windup_reduction
windup_spindown
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How long it takes for weapons that have spooled-up to reset back to the original firing speed
Proc Details
windup_reset
Reset for our windup, resetting everything back to initial values after a variable set amount of time (determined by var/windup_spindown).