camerachunk
Vars | |
active_static_images | images currently in use on obscured turfs. |
---|---|
cameras | cameras that can see into our grid |
inactive_static_images | images created to represent obscured turfs |
obscuredTurfs | turfs our cameras cant see but are inside our grid. associative list of the form: list(obscured turf = static image on that turf) |
seenby | camera mobs that can see turfs in our grid |
turfs | list of all turfs |
visibleTurfs | turfs our cameras can see inside our grid |
Procs | |
New | new turfs that we couldnt see last update but can now turfs that we could see last update but cant see now Create a new camera chunk, since the chunks are made as they are needed. |
add | Add an AI eye to the chunk, then update if changed. |
hasChanged | Updates the chunk, makes sure that it doesn't update too much. If the chunk isn't being watched it will instead be flagged to update the next time an AI Eye moves near it. |
remove | Remove an AI eye from the chunk |
update | The actual updating. It gathers the visible turfs from cameras and puts them into the appropiate lists. |
visibilityChanged | Called when a chunk has changed. I.E: A wall was deleted. |
Var Details
active_static_images
images currently in use on obscured turfs.
cameras
cameras that can see into our grid
inactive_static_images
images created to represent obscured turfs
obscuredTurfs
turfs our cameras cant see but are inside our grid. associative list of the form: list(obscured turf = static image on that turf)
seenby
camera mobs that can see turfs in our grid
turfs
list of all turfs
visibleTurfs
turfs our cameras can see inside our grid
Proc Details
New
new turfs that we couldnt see last update but can now turfs that we could see last update but cant see now Create a new camera chunk, since the chunks are made as they are needed.
add
Add an AI eye to the chunk, then update if changed.
hasChanged
Updates the chunk, makes sure that it doesn't update too much. If the chunk isn't being watched it will instead be flagged to update the next time an AI Eye moves near it.
remove
Remove an AI eye from the chunk
update
The actual updating. It gathers the visible turfs from cameras and puts them into the appropiate lists.
visibilityChanged
Called when a chunk has changed. I.E: A wall was deleted.