blobstrain 
Vars | |
| analyzerdescdamage | Short descriptor of what the strain does damage-wise, generally seen in the reroll menu |
|---|---|
| analyzerdesceffect | Short descriptor of what the strain does in general, generally seen in the reroll menu |
| base_core_regen | The amount of health regenned on core_process |
| blobbernaut_message | Blobbernaut attack verb |
| blobbernaut_reagentatk_bonus | Makes blobbernauts inject a bonus amount of reagents, making their attacks more powerful |
| complementary_color | The color that stuff like healing effects and the overmind camera gets |
| core_range_bonus | Adds to claim, pulse, and expand range |
| core_reflector_reinforcement_range_bonus | Extra range up to which the core reinforces blobs into reflectors |
| core_regen_bonus | HP regen bonus added by strain |
| core_spore_bonus | The core can sustain this many extra spores with this strain |
| core_strong_reinforcement_range_bonus | Extra range up to which the core reinforces blobs |
| effectdesc | Any long, blob-tile specific effects |
| factory_spore_bonus | Extra spores produced by factories with this strain |
| fire_based | For blob-mobs and extinguishing-based effects |
| max_mob_health_multiplier | Multiplies the max and current health of every mob with this value upon selecting this strain. |
| max_structure_health_multiplier | Multiplies the max and current health of every blob with this value upon selecting this strain. |
| message | Message sent to any mob hit by the blob |
| message_living | Gets added onto 'message' if the mob stuck is of type living |
| node_range_bonus | Adds to claim, pulse, and expand range |
| node_reflector_reinforcement_range_bonus | Extra range up to which the node reinforces blobs into reflectors |
| node_spore_bonus | Nodes can sustain this any extra spores with this strain |
| node_strong_reinforcement_range_bonus | Extra range up to which the node reinforces blobs |
| point_rate | The amount of points gained on core_process |
| point_rate_bonus | resource point bonus added by strain |
| resource_delay | Stores world.time to figure out when to next give resources |
| shortdesc | A short description of the power and its effects |
Var Details
analyzerdescdamage 
Short descriptor of what the strain does damage-wise, generally seen in the reroll menu
analyzerdesceffect 
Short descriptor of what the strain does in general, generally seen in the reroll menu
base_core_regen 
The amount of health regenned on core_process
blobbernaut_message 
Blobbernaut attack verb
blobbernaut_reagentatk_bonus 
Makes blobbernauts inject a bonus amount of reagents, making their attacks more powerful
complementary_color 
The color that stuff like healing effects and the overmind camera gets
core_range_bonus 
Adds to claim, pulse, and expand range
core_reflector_reinforcement_range_bonus 
Extra range up to which the core reinforces blobs into reflectors
core_regen_bonus 
HP regen bonus added by strain
core_spore_bonus 
The core can sustain this many extra spores with this strain
core_strong_reinforcement_range_bonus 
Extra range up to which the core reinforces blobs
effectdesc 
Any long, blob-tile specific effects
factory_spore_bonus 
Extra spores produced by factories with this strain
fire_based 
For blob-mobs and extinguishing-based effects
max_mob_health_multiplier 
Multiplies the max and current health of every mob with this value upon selecting this strain.
max_structure_health_multiplier 
Multiplies the max and current health of every blob with this value upon selecting this strain.
message 
Message sent to any mob hit by the blob
message_living 
Gets added onto 'message' if the mob stuck is of type living
node_range_bonus 
Adds to claim, pulse, and expand range
node_reflector_reinforcement_range_bonus 
Extra range up to which the node reinforces blobs into reflectors
node_spore_bonus 
Nodes can sustain this any extra spores with this strain
node_strong_reinforcement_range_bonus 
Extra range up to which the node reinforces blobs
point_rate 
The amount of points gained on core_process
point_rate_bonus 
resource point bonus added by strain
resource_delay 
Stores world.time to figure out when to next give resources
shortdesc 
A short description of the power and its effects