appearance_modifier
Vars | |
abstract_type | If you don't want an appearance mod to be usable, use this. |
---|---|
color_blend_func | The blend mode used to apply a color |
colorable | A boolean value that determines if this mod is colorable or not. |
eorgan_slots_affected | The external organ slots this applies to. ORGAN_SLOT_EXTERNAL_TAIL, etc. |
key | The cache key for this icon. Dynamically generated on SetValues() call. |
my_icon | The icon that gets blended onto the base appearance. Generated in new() |
priority | The priority of this appearance. Higher priorities are blended before other ones. Set by client prefs. |
species_can_use | A list of species that can equip this appearance mod in character creation |
Procs | |
BlendOnto | Blend our icon onto the target. This acts like BLEND_INSET_OVERLAY. |
Var Details
abstract_type
If you don't want an appearance mod to be usable, use this.
color_blend_func
The blend mode used to apply a color
colorable
A boolean value that determines if this mod is colorable or not.
eorgan_slots_affected
The external organ slots this applies to. ORGAN_SLOT_EXTERNAL_TAIL, etc.
key
The cache key for this icon. Dynamically generated on SetValues() call.
my_icon
The icon that gets blended onto the base appearance. Generated in new()
priority
The priority of this appearance. Higher priorities are blended before other ones. Set by client prefs.
species_can_use
A list of species that can equip this appearance mod in character creation
Proc Details
BlendOnto
Blend our icon onto the target. This acts like BLEND_INSET_OVERLAY.