appearance_modifier
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Vars | |
abstract_type | If you don't want an appearance mod to be usable, use this. |
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color_blend_func | The blend mode used to apply a color |
colorable | A boolean value that determines if this mod is colorable or not. |
eorgan_slots_affected | The external organ slots this applies to. ORGAN_SLOT_EXTERNAL_TAIL, etc. |
key | The cache key for this icon. Dynamically generated on SetValues() call. |
my_icon | The icon that gets blended onto the base appearance. Generated in new() |
priority | The priority of this appearance. Higher priorities are blended before other ones. Set by client prefs. |
species_can_use | A list of species that can equip this appearance mod in character creation |
Procs | |
BlendOnto | Blend our icon onto the target. This acts like BLEND_INSET_OVERLAY. |
Var Details
abstract_type
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If you don't want an appearance mod to be usable, use this.
color_blend_func
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The blend mode used to apply a color
colorable
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A boolean value that determines if this mod is colorable or not.
eorgan_slots_affected
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The external organ slots this applies to. ORGAN_SLOT_EXTERNAL_TAIL, etc.
key
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The cache key for this icon. Dynamically generated on SetValues() call.
my_icon
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The icon that gets blended onto the base appearance. Generated in new()
priority
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The priority of this appearance. Higher priorities are blended before other ones. Set by client prefs.
species_can_use
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A list of species that can equip this appearance mod in character creation
Proc Details
BlendOnto
Blend our icon onto the target. This acts like BLEND_INSET_OVERLAY.