gang
Vars | |
acceptable_clothes | The list of clothes that are acceptable to show allegiance to this family. |
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free_clothes | The list of clothes that are given to family members upon induction into the family. |
gang_id | The abbreviation of the family corresponding to this family member datum. |
gang_name | The name of the family corresponding to this family member datum. |
gang_team_type | Type of team to create when creating the gang in the first place. Used for renames. |
handler | A reference to the handler datum that manages the families gamemode. In case of no handler (admin-spawned during round), this will be null; this is fine. |
my_gang | The overarching family that the owner of this datum is a part of. Family teams are generic and imprinted upon by the per-person antagonist datums. |
original_name | The gangster's original real name. Used for renaming stuff, kept between gang switches. |
package_spawner | The action used to spawn family induction packages. |
starter_gangster | Whether or not this family member is the first of their family. |
Procs | |
add_objectives | Used to display gang objectives in the player's traitor panel |
equip_gangster_in_inventory | Gives a gangster their equipment in their backpack and / or pockets. |
Var Details
acceptable_clothes
The list of clothes that are acceptable to show allegiance to this family.
free_clothes
The list of clothes that are given to family members upon induction into the family.
gang_id
The abbreviation of the family corresponding to this family member datum.
gang_name
The name of the family corresponding to this family member datum.
gang_team_type
Type of team to create when creating the gang in the first place. Used for renames.
handler
A reference to the handler datum that manages the families gamemode. In case of no handler (admin-spawned during round), this will be null; this is fine.
my_gang
The overarching family that the owner of this datum is a part of. Family teams are generic and imprinted upon by the per-person antagonist datums.
original_name
The gangster's original real name. Used for renaming stuff, kept between gang switches.
package_spawner
The action used to spawn family induction packages.
starter_gangster
Whether or not this family member is the first of their family.
Proc Details
add_objectives
Used to display gang objectives in the player's traitor panel
equip_gangster_in_inventory
Gives a gangster their equipment in their backpack and / or pockets.