antagonist
Vars | |
antag_hud_name | Name of the antag hud we provide to this mob. |
---|---|
antag_memory | String dialogue that is added to the player's in-round notes and memories regarding specifics of that antagonist, eg. the nuke code for nuke ops, or your unlock code for traitors. |
antag_moodlet | typepath of moodlet that the mob will gain when granted this antagonist type. |
antagpanel_category | Antagpanel will display these together, REQUIRED |
assign_job | A job path to give if the player is this antagonist at roundstart. |
can_coexist_with_others | Whether or not the person will be able to have more than one datum |
can_elimination_hijack | If these antags are alone when a shuttle elimination happens. |
hijack_speed | If above 0, this is the multiplier for the speed at which we hijack the shuttle. Do not directly read, use hijack_speed(). |
hud_icon | The antag hud's icon file |
info_button_ref | weakref to button to access antag interface |
job_rank | The define string we use to identify the role for bans/player polls to spawn a random new one in. |
name | Public name for this antagonist. Appears for player prompts and round-end reports. |
objectives | List of the objective datums that this role currently has, completing all objectives at round-end will cause this antagonist to greentext. |
owner | Mind that owns this datum |
prevent_roundtype_conversion | If false, the roundtype will still convert with this antag active |
preview_outfit | The typepath for the outfit to show in the preview for the preferences menu. |
replace_banned | Should replace jobbanned player with ghosts if granted. |
roundend_category | Section of roundend report, datums with same category will be displayed together, also default header for the section |
show_in_antagpanel | This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind |
show_in_roundend | Set to false to hide the antagonists from roundend report |
show_name_in_check_antagonists | Will append antagonist name in admin listings - use for categories that share more than one antag type |
show_to_ghosts | Should this antagonist be shown as antag to ghosts? Shouldn't be used for stealthy antagonists like traitors |
silent | Silent will prevent the gain/lose texts to show |
soft_antag | If set to true, the antag will not be added to the living antag list. |
suicide_cry | The battlecry this antagonist shouts when suiciding with C4/X4. |
team_hud_ref | A weakref to the HUD shown to teammates, created by add_team_hud |
typecache_datum_blacklist | List of datums this type can't coexist with |
ui_name | name of the UI that will try to open, right now using a generic ui |
Procs | |
add_team_hud | Adds a HUD that will show you other members with the same antagonist.
If an antag typepath is passed to antag_to_check , will check that, otherwise will use the source type. |
admin_add | Called when using admin tools to give antag status |
admin_remove | Called when removing antagonist using admin tools |
antag_panel_data | Additional data to display in the antagonist panel section. For example, nuke disk code, genome count, etc |
build_greeting | Builds a list of strings to print out in greet(). |
farewell | Proc that sends fluff or instructional messages to the player when they lose this antag datum. Use this proc for playing sounds, sending alerts, or otherwise informing the player that they're no longer a specific antagonist type. |
finish_preview_icon | Given an icon, will crop it to be consistent of those in the preferences menu. Not necessary, and in fact will look bad if it's anything other than a human. |
get_admin_commands | List of ["Command"] = CALLBACK(), user will be appeneded to callback arguments on execution |
get_objectives | generic helper to send objectives as data through tgui. |
get_preview_icon | Returns the icon to show on the preferences menu. |
get_team | Proc that will return the team this antagonist belongs to, when called. Helpful with antagonists that may belong to multiple potential teams in a single round, like families. |
greet | Proc that sends fluff or instructional messages to the player when they are given this antag datum. Use this proc for playing sounds, sending alerts, or helping to setup non-gameplay influencing aspects of the antagonist type. |
handle_clown_mutation | Handles adding and removing the clumsy mutation from clown antags. Gets called in apply/remove_innate_effects |
hijack_speed | Gets how fast we can hijack the shuttle, return 0 for can not hijack. Defaults to hijack_speed var, override for custom stuff like buffing hijack speed for hijack objectives or something. |
is_banned | Proc that checks the sent mob aganst the banlistfor this antagonist. Returns FALSE if no mob is sent, or the mob is not found to be banned. |
on_body_transfer | Called by the transfer_to() mind proc after the mind (mind.current and new_character.mind) has moved but before the player (key and client) is transfered. |
on_gain | Called by the add_antag_datum() mind proc after the instanced datum is added to the mind's antag_datums list. |
on_mindshield | This is called when the antagonist is successfully mindshielded. |
on_removal | Called by the remove_antag_datum() and remove_all_antag_datums() mind procs for the antag datum to handle its own removal and deletion. |
pre_mindshield | This is called when the antagonist is being mindshielded. |
render_preview_outfit | Creates an icon from the preview outfit.
Custom implementors of get_preview_icon should use this, as the
result of get_preview_icon is expected to be the completed version. |
replace_banned_player | Proc that replaces a player who cannot play a specific antagonist due to being banned via a poll, and alerts the player of their being on the banlist. |
roundend_report | Proc that sends string information for the end-round report window to the server. This runs on every instance of every antagonist that exists at the end of the round. This is the body of the message, sandwiched between roundend_report_header and roundend_report_footer. |
roundend_report_footer | Proc that sends string data for the round-end report. Displayed after roundend_report and roundend_report_footer. Appears at the end of the roundend_catagory section. |
roundend_report_header | Proc that sends string data for the round-end report. Displayed before roundend_report and roundend_report_footer. Appears at start of roundend_catagory section. |
ui_interact | ANTAGONIST UI STUFF |
Var Details
antag_hud_name
Name of the antag hud we provide to this mob.
antag_memory
String dialogue that is added to the player's in-round notes and memories regarding specifics of that antagonist, eg. the nuke code for nuke ops, or your unlock code for traitors.
antag_moodlet
typepath of moodlet that the mob will gain when granted this antagonist type.
antagpanel_category
Antagpanel will display these together, REQUIRED
assign_job
A job path to give if the player is this antagonist at roundstart.
can_coexist_with_others
Whether or not the person will be able to have more than one datum
can_elimination_hijack
If these antags are alone when a shuttle elimination happens.
hijack_speed
If above 0, this is the multiplier for the speed at which we hijack the shuttle. Do not directly read, use hijack_speed().
hud_icon
The antag hud's icon file
info_button_ref
weakref to button to access antag interface
job_rank
The define string we use to identify the role for bans/player polls to spawn a random new one in.
name
Public name for this antagonist. Appears for player prompts and round-end reports.
objectives
List of the objective datums that this role currently has, completing all objectives at round-end will cause this antagonist to greentext.
owner
Mind that owns this datum
prevent_roundtype_conversion
If false, the roundtype will still convert with this antag active
preview_outfit
The typepath for the outfit to show in the preview for the preferences menu.
replace_banned
Should replace jobbanned player with ghosts if granted.
roundend_category
Section of roundend report, datums with same category will be displayed together, also default header for the section
show_in_antagpanel
This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
show_in_roundend
Set to false to hide the antagonists from roundend report
show_name_in_check_antagonists
Will append antagonist name in admin listings - use for categories that share more than one antag type
show_to_ghosts
Should this antagonist be shown as antag to ghosts? Shouldn't be used for stealthy antagonists like traitors
silent
Silent will prevent the gain/lose texts to show
soft_antag
If set to true, the antag will not be added to the living antag list.
suicide_cry
The battlecry this antagonist shouts when suiciding with C4/X4.
team_hud_ref
A weakref to the HUD shown to teammates, created by add_team_hud
typecache_datum_blacklist
List of datums this type can't coexist with
ui_name
name of the UI that will try to open, right now using a generic ui
Proc Details
add_team_hud
Adds a HUD that will show you other members with the same antagonist.
If an antag typepath is passed to antag_to_check
, will check that, otherwise will use the source type.
admin_add
Called when using admin tools to give antag status
admin_remove
Called when removing antagonist using admin tools
antag_panel_data
Additional data to display in the antagonist panel section. For example, nuke disk code, genome count, etc
build_greeting
Builds a list of strings to print out in greet().
farewell
Proc that sends fluff or instructional messages to the player when they lose this antag datum. Use this proc for playing sounds, sending alerts, or otherwise informing the player that they're no longer a specific antagonist type.
finish_preview_icon
Given an icon, will crop it to be consistent of those in the preferences menu. Not necessary, and in fact will look bad if it's anything other than a human.
get_admin_commands
List of ["Command"] = CALLBACK(), user will be appeneded to callback arguments on execution
get_objectives
generic helper to send objectives as data through tgui.
get_preview_icon
Returns the icon to show on the preferences menu.
get_team
Proc that will return the team this antagonist belongs to, when called. Helpful with antagonists that may belong to multiple potential teams in a single round, like families.
greet
Proc that sends fluff or instructional messages to the player when they are given this antag datum. Use this proc for playing sounds, sending alerts, or helping to setup non-gameplay influencing aspects of the antagonist type.
handle_clown_mutation
Handles adding and removing the clumsy mutation from clown antags. Gets called in apply/remove_innate_effects
hijack_speed
Gets how fast we can hijack the shuttle, return 0 for can not hijack. Defaults to hijack_speed var, override for custom stuff like buffing hijack speed for hijack objectives or something.
is_banned
Proc that checks the sent mob aganst the banlistfor this antagonist. Returns FALSE if no mob is sent, or the mob is not found to be banned.
- mob/M: The mob that you are looking for on the banlist.
on_body_transfer
Called by the transfer_to() mind proc after the mind (mind.current and new_character.mind) has moved but before the player (key and client) is transfered.
on_gain
Called by the add_antag_datum() mind proc after the instanced datum is added to the mind's antag_datums list.
on_mindshield
This is called when the antagonist is successfully mindshielded.
on_removal
Called by the remove_antag_datum() and remove_all_antag_datums() mind procs for the antag datum to handle its own removal and deletion.
pre_mindshield
This is called when the antagonist is being mindshielded.
render_preview_outfit
Creates an icon from the preview outfit.
Custom implementors of get_preview_icon
should use this, as the
result of get_preview_icon
is expected to be the completed version.
replace_banned_player
Proc that replaces a player who cannot play a specific antagonist due to being banned via a poll, and alerts the player of their being on the banlist.
roundend_report
Proc that sends string information for the end-round report window to the server. This runs on every instance of every antagonist that exists at the end of the round. This is the body of the message, sandwiched between roundend_report_header and roundend_report_footer.
roundend_report_footer
Proc that sends string data for the round-end report. Displayed after roundend_report and roundend_report_footer. Appears at the end of the roundend_catagory section.
roundend_report_header
Proc that sends string data for the round-end report. Displayed before roundend_report and roundend_report_footer. Appears at start of roundend_catagory section.
ui_interact
ANTAGONIST UI STUFF