ai_planning_subtree
A subtree is attached to a controller and is occasionally called by /ai_controller/SelectBehaviors(), this mainly exists to act as a way to subtype and modify SelectBehaviors() without needing to subtype the ai controller itself
Procs | |
SelectBehaviors | Determines what behaviors should the controller try processing; if this returns SUBTREE_RETURN_FINISH_PLANNING then the controller won't go through the other subtrees should multiple exist in controller.planning_subtrees |
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Proc Details
SelectBehaviors
Determines what behaviors should the controller try processing; if this returns SUBTREE_RETURN_FINISH_PLANNING then the controller won't go through the other subtrees should multiple exist in controller.planning_subtrees