ai_controller
Vars | |
ai_movement | Reference to the movement datum we use. Is a type on initialize but becomes a ref afterwards. |
---|---|
ai_status | Current status of AI (OFF/ON) |
ai_traits | Bitfield of traits for this AI to handle extra behavior |
behavior_args | Stored arguments for behaviors given during their initial creation |
behavior_cooldowns | Current actions and their respective last time ran as an assoc list. |
blackboard | This is a list of variables the AI uses and can be mutated by actions. |
consecutive_pathing_attempts | Tracks recent pathing attempts, if we fail too many in a row we fail our current plans. |
continue_processing_when_client | Can the AI remain in control if there is a client? |
current_behaviors | Current actions being performed by the AI. |
current_movement_target | Current movement target of the AI, generally set by decision making. |
default_behavior | The default behavior to execute when there's nothing else to do. |
failed_planning_cooldown | Cooldown for new plans, to prevent AI from going nuts if it can't think of new plans and looping on end |
max_target_distance | distance to give up on target |
movement_cooldown | Cooldown until next movement |
non_mob_movement_delay | Movement delay used by NON MOBS, use get_movement_delay() |
paused_until | AI paused time |
pawn | The atom this controller is controlling |
planning_subtrees | All subtrees this AI has available, will run them in order, so make sure they're in the order you want them to run. On initialization of this type, it will start as a typepath(s) and get converted to references of ai_subtrees found in SSai_controllers when init_subtrees() is called |
target_search_radius | The search radius when looking for interesting things. |
Procs | |
PossessPawn | Proc to move from one pawn to another, this will destroy the target's existing controller. |
ProcessBehaviorSelection | Stops pawns from performing such actions that should require the target to be adjacent. Are we close enough to engage? This is where you decide what actions are taken by the AI. |
TryPossessPawn | Abstract proc for initializing the pawn to the new controller |
UnpossessPawn | Proc for deinitializing the pawn to the old controller |
able_to_plan | Determines whether the AI can currently make a new plan |
able_to_run | Returns TRUE if the ai controller can actually run at the moment. |
add_blackboard_key | Adds the passed "thing" to the associated key |
add_blackboard_key_assoc | Adds the value to the inner list at key with the inner key set to "thing" Throws an error if the key is not a list already, intended only for use with lists |
add_blackboard_key_assoc_lazylist | Similar to [proc/add_blackboard_key_assoc], assuming key is intended to be a lazylist (so it will create a list) More dangerous / easier to override values, only use when you want to use a lazylist |
add_blackboard_key_lazylist | Adds the passed "thing" to the associated key, assuming key is intended to be a lazylist (so it will create a list) More dangerous / easier to override values, only use when you want to use a lazylist |
blackboard_key_exists | Returns true if we have a blackboard key with the provided key and it is not qdeleting |
change_ai_movement_type | Overrides the current ai_movement of this controller with a new one |
clear_blackboard_key | Clears the passed key, resetting it to null |
get_access | Use this proc to define how your controller defines what access the pawn has for the sake of pathfinding, likely pointing to whatever ID slot is relevant |
get_minimum_distance | Returns the minimum required distance to preform one of our current behaviors. Honestly this should just be cached or something but fuck you |
init_subtrees | Loops over the subtrees in planning_subtrees and looks at the ai_controllers to grab a reference, ENSURE planning_subtrees ARE TYPEPATHS AND NOT INSTANCES/REFERENCES BEFORE EXECUTING THIS |
insert_blackboard_key | Similar to [proc/add_blackboard_key], but performs an insertion rather than an add Throws an error if the key is not a list already, intended only for use with lists |
insert_blackboard_key_lazylist | Similar to [proc/insert_blackboard_key_lazylist], but performs an insertion / or rather than an add |
override_blackboard_key | Helper to force a key to be a certain thing no matter what's already there |
post_blackboard_key_set | Called after we set a blackboard key, forwards signal information. |
process | This is called by SSai_behaviors/fire(). It is the core of mob AI. |
queue_behavior | Call this to add a behavior to the stack. |
remove_from_blackboard_lazylist_key | removes a tracked object from a lazylist |
remove_thing_from_blackboard_key | Remove the passed thing from the associated blackboard key |
replace_planning_subtrees | Completely replaces the planning_subtrees with a new set based on argument provided, list provided must contain specifically typepaths |
set_ai_status | This proc handles changing ai status, and starts/stops processing if required. |
set_blackboard_key | Sets the key to the passed "thing". |
set_blackboard_key_assoc | Sets the key at index thing to the passed value |
set_blackboard_key_assoc_lazylist | Similar to [proc/set_blackboard_key_assoc] but operates under the assumption the key is a lazylist (so it will create a list) More dangerous / easier to override values, only use when you want to use a lazylist |
sig_remove_from_blackboard | Signal proc to go through every key and remove the datum from all keys it finds |
Var Details
ai_movement
Reference to the movement datum we use. Is a type on initialize but becomes a ref afterwards.
ai_status
Current status of AI (OFF/ON)
ai_traits
Bitfield of traits for this AI to handle extra behavior
behavior_args
Stored arguments for behaviors given during their initial creation
behavior_cooldowns
Current actions and their respective last time ran as an assoc list.
blackboard
This is a list of variables the AI uses and can be mutated by actions.
When an action is performed you pass this list and any relevant keys for the variables it can mutate.
DO NOT set values in the blackboard directly, and especially not if you're adding a datum reference to this! Use the setters, in _ai_controller_blackboard.dm!!!
consecutive_pathing_attempts
Tracks recent pathing attempts, if we fail too many in a row we fail our current plans.
continue_processing_when_client
Can the AI remain in control if there is a client?
current_behaviors
Current actions being performed by the AI.
current_movement_target
Current movement target of the AI, generally set by decision making.
default_behavior
The default behavior to execute when there's nothing else to do.
failed_planning_cooldown
Cooldown for new plans, to prevent AI from going nuts if it can't think of new plans and looping on end
max_target_distance
distance to give up on target
movement_cooldown
Cooldown until next movement
non_mob_movement_delay
Movement delay used by NON MOBS, use get_movement_delay()
paused_until
AI paused time
pawn
The atom this controller is controlling
planning_subtrees
All subtrees this AI has available, will run them in order, so make sure they're in the order you want them to run. On initialization of this type, it will start as a typepath(s) and get converted to references of ai_subtrees found in SSai_controllers when init_subtrees() is called
target_search_radius
The search radius when looking for interesting things.
Proc Details
PossessPawn
Proc to move from one pawn to another, this will destroy the target's existing controller.
ProcessBehaviorSelection
Stops pawns from performing such actions that should require the target to be adjacent. Are we close enough to engage? This is where you decide what actions are taken by the AI.
TryPossessPawn
Abstract proc for initializing the pawn to the new controller
UnpossessPawn
Proc for deinitializing the pawn to the old controller
able_to_plan
Determines whether the AI can currently make a new plan
able_to_run
Returns TRUE if the ai controller can actually run at the moment.
add_blackboard_key
Adds the passed "thing" to the associated key
Works with lists or numbers, but not lazylists.
- key - A blackboard key
- thing - a value to set the blackboard key to.
add_blackboard_key_assoc
Adds the value to the inner list at key with the inner key set to "thing" Throws an error if the key is not a list already, intended only for use with lists
- key - A blackboard key, with its value set to a list
- thing - a value which becomes the inner list value's key
- value - what to set the inner list's value to
add_blackboard_key_assoc_lazylist
Similar to [proc/add_blackboard_key_assoc], assuming key is intended to be a lazylist (so it will create a list) More dangerous / easier to override values, only use when you want to use a lazylist
- key - A blackboard key, with its value set to a list
- thing - a value which becomes the inner list value's key
- value - what to set the inner list's value to
add_blackboard_key_lazylist
Adds the passed "thing" to the associated key, assuming key is intended to be a lazylist (so it will create a list) More dangerous / easier to override values, only use when you want to use a lazylist
- key - A blackboard key
- thing - a value to set the blackboard key to.
blackboard_key_exists
Returns true if we have a blackboard key with the provided key and it is not qdeleting
change_ai_movement_type
Overrides the current ai_movement of this controller with a new one
clear_blackboard_key
Clears the passed key, resetting it to null
Not intended for use with list keys - use [proc/remove_thing_from_blackboard_key] if you are removing a value from a list at a key
- key - A blackboard key
get_access
Use this proc to define how your controller defines what access the pawn has for the sake of pathfinding, likely pointing to whatever ID slot is relevant
get_minimum_distance
Returns the minimum required distance to preform one of our current behaviors. Honestly this should just be cached or something but fuck you
init_subtrees
Loops over the subtrees in planning_subtrees and looks at the ai_controllers to grab a reference, ENSURE planning_subtrees ARE TYPEPATHS AND NOT INSTANCES/REFERENCES BEFORE EXECUTING THIS
insert_blackboard_key
Similar to [proc/add_blackboard_key], but performs an insertion rather than an add Throws an error if the key is not a list already, intended only for use with lists
- key - A blackboard key, with its value set to a list
- thing - a value to set the blackboard key to.
insert_blackboard_key_lazylist
Similar to [proc/insert_blackboard_key_lazylist], but performs an insertion / or rather than an add
- key - A blackboard key
- thing - a value to set the blackboard key to.
override_blackboard_key
Helper to force a key to be a certain thing no matter what's already there
Useful for if you're overriding a list with a new list entirely, as otherwise it would throw a runtime error from trying to override a list
Not necessary to use if you aren't dealing with lists, as set_blackboard_key will clear the existing value in that case already, but may be useful for clarity.
- key - A blackboard key
- thing - a value to set the blackboard key to.
post_blackboard_key_set
Called after we set a blackboard key, forwards signal information.
process
This is called by SSai_behaviors/fire(). It is the core of mob AI.
queue_behavior
Call this to add a behavior to the stack.
remove_from_blackboard_lazylist_key
removes a tracked object from a lazylist
remove_thing_from_blackboard_key
Remove the passed thing from the associated blackboard key
Intended for use with lists, if you're just clearing a reference from a key use [proc/clear_blackboard_key]
- key - A blackboard key
- thing - a value to set the blackboard key to.
replace_planning_subtrees
Completely replaces the planning_subtrees with a new set based on argument provided, list provided must contain specifically typepaths
set_ai_status
This proc handles changing ai status, and starts/stops processing if required.
set_blackboard_key
Sets the key to the passed "thing".
- key - A blackboard key
- thing - a value to set the blackboard key to.
set_blackboard_key_assoc
Sets the key at index thing to the passed value
Assumes the key value is already a list, if not throws an error.
- key - A blackboard key, with its value set to a list
- thing - a value which becomes the inner list value's key
- value - what to set the inner list's value to
set_blackboard_key_assoc_lazylist
Similar to [proc/set_blackboard_key_assoc] but operates under the assumption the key is a lazylist (so it will create a list) More dangerous / easier to override values, only use when you want to use a lazylist
- key - A blackboard key, with its value set to a list
- thing - a value which becomes the inner list value's key
- value - what to set the inner list's value to
sig_remove_from_blackboard
Signal proc to go through every key and remove the datum from all keys it finds