action_group 
Vars | |
| actions | The actions we're managing |
|---|---|
| column_max | Max amount of buttons we can have per row Indexes at 1 |
| landing | Our landing screen object |
| location | The screen location we go by |
| max_rows | How many rows of actions we can have at max before we just stop hiding Indexes at 1 |
| north_offset | The initial vertical offset of our action buttons |
| owner | The hud we're owned by |
| pixel_north_offset | The pixel vertical offset of our action buttons |
| row_offset | How far "ahead" of the first row we start. Lets us "scroll" our rows Indexes at 1 |
Procs | |
| ButtonNumberToScreenCoords | Accepts a number represeting our position in the group, indexes at 0 to make the math nicer |
| clear_landing | Clears any landing objects we may currently have |
| generate_landing | Generates a landing object that can be dropped on to join this group |
| size | Returns the amount of objects we're storing at the moment |
Var Details
actions 
The actions we're managing
column_max 
Max amount of buttons we can have per row Indexes at 1
landing 
Our landing screen object
location 
The screen location we go by
max_rows 
How many rows of actions we can have at max before we just stop hiding Indexes at 1
north_offset 
The initial vertical offset of our action buttons
owner 
The hud we're owned by
pixel_north_offset 
The pixel vertical offset of our action buttons
row_offset 
How far "ahead" of the first row we start. Lets us "scroll" our rows Indexes at 1
Proc Details
ButtonNumberToScreenCoords
Accepts a number represeting our position in the group, indexes at 0 to make the math nicer
clear_landing
Clears any landing objects we may currently have
generate_landing
Generates a landing object that can be dropped on to join this group
size
Returns the amount of objects we're storing at the moment