Daedalus Dock - Modules - TypesVar Details - Proc Details

ethereal_jaunt

Vars

exit_point_listList of valid exit points
jaunt_durationFor how long are we jaunting?
jaunt_in_timeFor how long we become immobilized after exiting the jaunt.
jaunt_in_typeVisual for jaunting
jaunt_out_timeFor how long we become immobilized when using this spell.
jaunt_out_typeVisual for exiting the jaunt

Procs

do_jauntBegin the jaunt, and the entire jaunt chain. Puts cast_on in the phased mob holder here.
do_jaunt_inThe wind-up (wind-out?) of exiting the jaunt. Optional, only called if jaunt_in_time is above 2.5 seconds.
do_jaunt_outThe wind-up to the jaunt. Optional, only called if jaunt_out_time is set.
do_steam_effectsDoes some steam effects from the jaunt at passed loc.
end_jauntFinally, the actual veritable end of the jaunt chains. Deletes the phase holder, ejecting the caster at final_point.
start_jauntThe actual process of starting the jaunt. Sets up the signals and exit points and allows the caster to actually start moving around.
stop_jauntThe stopping of the jaunt. Unregisters and signals and places the jaunter on the turf they will exit at.
update_exit_pointUpdates the exit point of the jaunt

Var Details

exit_point_list

List of valid exit points

jaunt_duration

For how long are we jaunting?

jaunt_in_time

For how long we become immobilized after exiting the jaunt.

jaunt_in_type

Visual for jaunting

jaunt_out_time

For how long we become immobilized when using this spell.

jaunt_out_type

Visual for exiting the jaunt

Proc Details

do_jaunt

Begin the jaunt, and the entire jaunt chain. Puts cast_on in the phased mob holder here.

Calls do_jaunt_out:

do_jaunt_in

The wind-up (wind-out?) of exiting the jaunt. Optional, only called if jaunt_in_time is above 2.5 seconds.

Calls end_jaunt.

do_jaunt_out

The wind-up to the jaunt. Optional, only called if jaunt_out_time is set.

Calls start_jaunt.

do_steam_effects

Does some steam effects from the jaunt at passed loc.

end_jaunt

Finally, the actual veritable end of the jaunt chains. Deletes the phase holder, ejecting the caster at final_point.

If the final_point is dense for some reason, tries to put the caster in an adjacent turf.

start_jaunt

The actual process of starting the jaunt. Sets up the signals and exit points and allows the caster to actually start moving around.

Calls stop_jaunt after the jaunt runs out.

stop_jaunt

The stopping of the jaunt. Unregisters and signals and places the jaunter on the turf they will exit at.

Calls do_jaunt_in:

update_exit_point

Updates the exit point of the jaunt

Called when the jaunting mob holder moves, this updates the backup exit-jaunt location, in case the jaunt ends with the mob still in a wall. Five spots are kept in the list, in case the last few changed since we passed by (doors closing, engineers building walls, etc)