/proc/deprecise_zone |
Takes a zone and returns it's "parent" zone, if it has one. |
/proc/ran_zone |
Return the zone or randomly, another valid zone |
/proc/above_neck |
Would this zone be above the neck |
/proc/stars |
Convert random parts of a passed in message to stars |
/proc/Gibberish |
Turn text into complete gibberish! |
/proc/shake_camera |
Shake the camera of the person viewing the mob SO REAL!
Takes the mob to shake, the time span to shake for, and the amount of tiles we're allowed to shake by in tiles
Duration isn't taken as a strict limit, since we don't trust our coders to not make things feel shitty. So it's more like a soft cap. |
/proc/findname |
Find if the message has the real name of any user mob in the mob_list |
/proc/is_special_character |
Returns TRUE if the game has started and we're either an AI with a 0th law, or we're someone with a special role/antag datum |
/proc/notify_ghosts |
Fancy notifications for ghosts |
/proc/item_heal_robotic |
Heal a robotic body part on a mob |
/proc/isAdminObserver |
Is the passed in mob a ghost with admin powers, doesn't check for AI interact like isAdminGhost() used to |
/proc/isAdminGhostAI |
Is the passed in mob an admin ghost WITH AI INTERACT enabled |
/proc/offer_control |
Offer control of the passed in mob to dead player |
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