Daedalus Dock - Modules - Types

code/modules/mob/mob_helpers.dm

/proc/deprecise_zoneTakes a zone and returns it's "parent" zone, if it has one.
/proc/ran_zoneReturn the zone or randomly, another valid zone
/proc/above_neckWould this zone be above the neck
/proc/starsConvert random parts of a passed in message to stars
/proc/GibberishTurn text into complete gibberish!
/proc/shake_cameraShake the camera of the person viewing the mob SO REAL! Takes the mob to shake, the time span to shake for, and the amount of tiles we're allowed to shake by in tiles Duration isn't taken as a strict limit, since we don't trust our coders to not make things feel shitty. So it's more like a soft cap.
/proc/findnameFind if the message has the real name of any user mob in the mob_list
/proc/is_special_characterReturns TRUE if the game has started and we're either an AI with a 0th law, or we're someone with a special role/antag datum
/proc/notify_ghostsFancy notifications for ghosts
/proc/item_heal_roboticHeal a robotic body part on a mob
/proc/isAdminObserverIs the passed in mob a ghost with admin powers, doesn't check for AI interact like isAdminGhost() used to
/proc/isAdminGhostAIIs the passed in mob an admin ghost WITH AI INTERACT enabled
/proc/offer_controlOffer control of the passed in mob to dead player