Daedalus Dock - Modules - Types

code/modules/mob/mob_helpers.dm

/proc/deprecise_zone Takes a zone and returns it's "parent" zone, if it has one.
/proc/ran_zone Return the zone or randomly, another valid zone
/proc/above_neck Would this zone be above the neck
/proc/stars Convert random parts of a passed in message to stars
/proc/Gibberish Turn text into complete gibberish!
/proc/shake_camera Shake the camera of the person viewing the mob SO REAL! Takes the mob to shake, the time span to shake for, and the amount of tiles we're allowed to shake by in tiles Duration isn't taken as a strict limit, since we don't trust our coders to not make things feel shitty. So it's more like a soft cap.
/proc/findname Find if the message has the real name of any user mob in the mob_list
/proc/is_special_character Returns TRUE if the game has started and we're either an AI with a 0th law, or we're someone with a special role/antag datum
/proc/notify_ghosts Fancy notifications for ghosts
/proc/item_heal_robotic Heal a robotic body part on a mob
/proc/isAdminObserver Is the passed in mob a ghost with admin powers, doesn't check for AI interact like isAdminGhost() used to
/proc/isAdminGhostAI Is the passed in mob an admin ghost WITH AI INTERACT enabled
/proc/offer_control Offer control of the passed in mob to dead player