Future improvements:
Better names/descriptions for ships/trading/planets
More fluff lines for each site type.
Adventure-Maker : styling aaaaah.
Adventure-Maker : Consider parsing define hard-configured dm file for constants
Typelists for event/site stuff to reduce costs
Figure out some way to cache adventure prototypes / defer loading somehow so it scales better with a lot of adventure files.
Unit test for json loading?
Mk II drones with more tool slots/other buffs researchable at R&D ?
Could use more scan conditions
Exit Node - Random Node
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