code/datums/components/rotation.dm
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ROTATION_REQUIRE_WRENCH | If an object needs to be rotated with a wrench |
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ROTATION_GHOSTS_ALLOWED | If ghosts can rotate an object (if the ghost config is enabled) |
ROTATION_IGNORE_ANCHORED | If an object will ignore anchored for rotation (used for chairs) |
ROTATION_NO_FLIPPING | If an object will omit flipping from rotation (used for pipes since they use custom handling) |
ROTATION_NEEDS_ROOM | If an object needs to have an empty spot available in target direction (used for windoors and railings) |
ROTATION_CLOCKWISE | Rotate an object clockwise |
ROTATION_COUNTERCLOCKWISE | Rotate an object counterclockwise |
ROTATION_FLIP | Rotate an object upside down |
Define Details
ROTATION_CLOCKWISE
Rotate an object clockwise
ROTATION_COUNTERCLOCKWISE
Rotate an object counterclockwise
ROTATION_FLIP
Rotate an object upside down
ROTATION_GHOSTS_ALLOWED
If ghosts can rotate an object (if the ghost config is enabled)
ROTATION_IGNORE_ANCHORED
If an object will ignore anchored for rotation (used for chairs)
ROTATION_NEEDS_ROOM
If an object needs to have an empty spot available in target direction (used for windoors and railings)
ROTATION_NO_FLIPPING
If an object will omit flipping from rotation (used for pipes since they use custom handling)
ROTATION_REQUIRE_WRENCH
If an object needs to be rotated with a wrench