code/__DEFINES/wounds.dm
FLUIDLOSS_BURN_WIDE | For burns from heat applied over a wider area, like from fire |
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FLUIDLOSS_BURN_CONCENTRATED | For concentrated burns, like from lasers |
FLUIDLOSS_BURN_REQUIRED | The amount of burn damage needed to cause fluid loss. |
WOUND_REGENERATION_MODIFIER | A modifier applied to wound auto healing |
WOUND_DAMAGE_EXPONENT | the cornerstone of the wound threshold system, your base wound roll for any attack is rand(1, damage^this), after armor reduces said damage. See [/obj/item/bodypart/proc/check_wounding] |
WOUND_MAX_CONSIDERED_DAMAGE | any damage dealt over this is ignored for damage rolls unless the target has the frail quirk (35^1.4=145, for reference) |
WOUND_MINIMUM_DAMAGE | an attack must do this much damage after armor in order to roll for being a wound (so pressure damage/being on fire doesn't proc it) |
WOUND_DISMEMBER_OUTRIGHT_THRESH | If an attack rolls this high with their wound (including mods), we try to outright dismember the limb. Note 250 is high enough that with a perfect max roll of 145 (see max cons'd damage), you'd need +100 in mods to do this |
WOUND_DETERMINATION_BLEED_MOD | While someone has determination in their system, their bleed rate is slightly reduced |
BLEEDING_MESSAGE_BASE_CD | How often can we annoy the player about their bleeding? This duration is extended if it's not serious bleeding |
LIMB_DISMEMBERMENT_PERCENT | The percentage of damage at which a bodypart can start to be dismembered. |
LIMB_AUTODISMEMBER_PERCENT | The percentage of max_damage that a limb will automatically be dismembered at |
Define Details
BLEEDING_MESSAGE_BASE_CD
How often can we annoy the player about their bleeding? This duration is extended if it's not serious bleeding
FLUIDLOSS_BURN_CONCENTRATED
For concentrated burns, like from lasers
FLUIDLOSS_BURN_REQUIRED
The amount of burn damage needed to cause fluid loss.
FLUIDLOSS_BURN_WIDE
For burns from heat applied over a wider area, like from fire
LIMB_AUTODISMEMBER_PERCENT
The percentage of max_damage that a limb will automatically be dismembered at
LIMB_DISMEMBERMENT_PERCENT
The percentage of damage at which a bodypart can start to be dismembered.
WOUND_DAMAGE_EXPONENT
the cornerstone of the wound threshold system, your base wound roll for any attack is rand(1, damage^this), after armor reduces said damage. See [/obj/item/bodypart/proc/check_wounding]
WOUND_DETERMINATION_BLEED_MOD
While someone has determination in their system, their bleed rate is slightly reduced
WOUND_DISMEMBER_OUTRIGHT_THRESH
If an attack rolls this high with their wound (including mods), we try to outright dismember the limb. Note 250 is high enough that with a perfect max roll of 145 (see max cons'd damage), you'd need +100 in mods to do this
WOUND_MAX_CONSIDERED_DAMAGE
any damage dealt over this is ignored for damage rolls unless the target has the frail quirk (35^1.4=145, for reference)
WOUND_MINIMUM_DAMAGE
an attack must do this much damage after armor in order to roll for being a wound (so pressure damage/being on fire doesn't proc it)
WOUND_REGENERATION_MODIFIER
A modifier applied to wound auto healing