code/__DEFINES/status_effects.dm 
STATUS_EFFECT_MULTIPLE | if it allows multiple instances of the effect |
---|---|
STATUS_EFFECT_UNIQUE | if it allows only one, preventing new instances |
STATUS_EFFECT_REPLACE | if it allows only one, but new instances replace |
STATUS_EFFECT_REFRESH | if it only allows one, and new instances just instead refresh the timer |
STATUS_EFFECT_EXTEND | if it only allows one, and new instances add to the timer |
STATUS_EFFECT_FAST_PROCESS | Processing flags - used to define the speed at which the status will work This is fast - 0.2s between ticks (I believe!) |
STATUS_EFFECT_NORMAL_PROCESS | This is slower and better for more intensive status effects - 1s between ticks |
CURSE_BLINDING | makes the edges of the target's screen obscured |
CURSE_SPAWNING | spawns creatures that attack the target only |
CURSE_WASTING | causes gradual damage |
CURSE_GRASPING | hands reach out from the sides of the screen, doing damage and stunning if they hit the target |
IGNORE_RESTRAINTS | If the incapacitated status effect will ignore a mob in restraints (handcuffs) |
IGNORE_STASIS | If the incapacitated status effect will ignore a mob in stasis (stasis beds) |
IGNORE_GRAB | If the incapacitated status effect will ignore a mob being agressively grabbed |
BROKEN_SKULL_EFFECT | Head fracture |
DEAD_LIVER_EFFECT | Missing or dead liver. |
Define Details
BROKEN_SKULL_EFFECT 
Head fracture
CURSE_BLINDING 
makes the edges of the target's screen obscured
CURSE_GRASPING 
hands reach out from the sides of the screen, doing damage and stunning if they hit the target
CURSE_SPAWNING 
spawns creatures that attack the target only
CURSE_WASTING 
causes gradual damage
DEAD_LIVER_EFFECT 
Missing or dead liver.
IGNORE_GRAB 
If the incapacitated status effect will ignore a mob being agressively grabbed
IGNORE_RESTRAINTS 
If the incapacitated status effect will ignore a mob in restraints (handcuffs)
IGNORE_STASIS 
If the incapacitated status effect will ignore a mob in stasis (stasis beds)
STATUS_EFFECT_EXTEND 
if it only allows one, and new instances add to the timer
STATUS_EFFECT_FAST_PROCESS 
Processing flags - used to define the speed at which the status will work This is fast - 0.2s between ticks (I believe!)
STATUS_EFFECT_MULTIPLE 
if it allows multiple instances of the effect
STATUS_EFFECT_NORMAL_PROCESS 
This is slower and better for more intensive status effects - 1s between ticks
STATUS_EFFECT_REFRESH 
if it only allows one, and new instances just instead refresh the timer
STATUS_EFFECT_REPLACE 
if it allows only one, but new instances replace
STATUS_EFFECT_UNIQUE 
if it allows only one, preventing new instances