code/__DEFINES/stamina.dm 
STAMINA_CRIT_TIME | Time before regen starts when in stam crit |
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STAMINA_REGEN_TIME | Time before regen starts when hit with stam damage |
STAMINA_REGEN | The amount of stamina a carbon recovers every 2 seconds |
STAMINA_MAX | STATS |
STAMINA_EXHAUSTION_THRESHOLD_MODIFIER | Carbons enter Exhaustion when their stamina drops below this percentage |
STAMINA_EXHAUSTION_RECOVERY_THRESHOLD_MODIFIER | Carbons will recover from Exhaustion above this point |
STAMINA_EXHAUSTION_MOVESPEED_SLOWDOWN | The slowdown when a mob is exhausted |
STAMINA_STUN_THRESHOLD_MODIFIER | Carbons will be exposed to stamina stuns upon dropping below this percentage |
STAMINA_SWING_COST_ITEM | COMBAT |
STAMINA_DAMAGE_ITEM | The default stamina damage of an item |
STAMINA_DAMAGE_UNARMED | The default stamina damage of unarmed attacks |
STAMINA_SWING_COST_UNARMED | The default stamina consumption of unarmed attacks |
STAMINA_CRITICAL_RATE_ITEM | The default critical hit chance of an item |
STAMINA_CRITICAL_MODIFIER | The multiplier applied to damage on a critical |
STAMINA_MAXIMUM_TO_SWING | The amount of stamina at which point swinging is free. |
STAMINA_STUN_TIME | The time a mob is stunned when stamina stunned |
STAMINA_SCALING_STUN_BASE | The base value of a stamina stun chance |
STAMINA_SCALING_STUN_SCALER | The maximum additional stun chance based on missing stamina |
STAMINA_DISARM_COST | DISARM |
STAMINA_DISARM_DMG | The amount of stamina damage dealt on disarm by default. |
STAMINA_SUSTAINED_RUN_GRACE | SPRINTING |
STAMINA_SUSTAINED_SPRINT_THRESHOLD | The amount of tiles you need to move to be considered moving in a sustained sprint |
STAMINA_MIN2SPRINT_MODIFER | The amount of stamina required to sprint |
STAMINA_SPRINT_COST | How much stamina is taken per tile while sprinting |
Define Details
STAMINA_CRITICAL_MODIFIER 
The multiplier applied to damage on a critical
STAMINA_CRITICAL_RATE_ITEM 
The default critical hit chance of an item
STAMINA_CRIT_TIME 
Time before regen starts when in stam crit
STAMINA_DAMAGE_ITEM 
The default stamina damage of an item
STAMINA_DAMAGE_UNARMED 
The default stamina damage of unarmed attacks
STAMINA_DISARM_COST 
DISARM
How much stamina it costs to Disarm/Shove
STAMINA_DISARM_DMG 
The amount of stamina damage dealt on disarm by default.
STAMINA_EXHAUSTION_MOVESPEED_SLOWDOWN 
The slowdown when a mob is exhausted
STAMINA_EXHAUSTION_RECOVERY_THRESHOLD_MODIFIER 
Carbons will recover from Exhaustion above this point
STAMINA_EXHAUSTION_THRESHOLD_MODIFIER 
Carbons enter Exhaustion when their stamina drops below this percentage
STAMINA_MAX 
STATS
The default maximum stamina
STAMINA_MAXIMUM_TO_SWING 
The amount of stamina at which point swinging is free.
STAMINA_MIN2SPRINT_MODIFER 
The amount of stamina required to sprint
STAMINA_REGEN 
The amount of stamina a carbon recovers every 2 seconds
STAMINA_REGEN_TIME 
Time before regen starts when hit with stam damage
STAMINA_SCALING_STUN_BASE 
The base value of a stamina stun chance
STAMINA_SCALING_STUN_SCALER 
The maximum additional stun chance based on missing stamina
STAMINA_SPRINT_COST 
How much stamina is taken per tile while sprinting
STAMINA_STUN_THRESHOLD_MODIFIER 
Carbons will be exposed to stamina stuns upon dropping below this percentage
STAMINA_STUN_TIME 
The time a mob is stunned when stamina stunned
STAMINA_SUSTAINED_RUN_GRACE 
SPRINTING
The grace period where you can stop sprinting but still be considered sprinting
STAMINA_SUSTAINED_SPRINT_THRESHOLD 
The amount of tiles you need to move to be considered moving in a sustained sprint
STAMINA_SWING_COST_ITEM 
COMBAT
The default swing cost of an item.
STAMINA_SWING_COST_UNARMED 
The default stamina consumption of unarmed attacks