Daedalus Dock - Modules - TypesDefine Details

code/__DEFINES/stamina.dm

STAMINA_CRIT_TIMETime before regen starts when in stam crit
STAMINA_REGEN_TIMETime before regen starts when hit with stam damage
STAMINA_REGENThe amount of stamina a carbon recovers every 2 seconds
STAMINA_MAXSTATS
STAMINA_EXHAUSTION_THRESHOLD_MODIFIERCarbons enter Exhaustion when their stamina drops below this percentage
STAMINA_EXHAUSTION_RECOVERY_THRESHOLD_MODIFIERCarbons will recover from Exhaustion above this point
STAMINA_EXHAUSTION_MOVESPEED_SLOWDOWNThe slowdown when a mob is exhausted
STAMINA_STUN_THRESHOLD_MODIFIERCarbons will be exposed to stamina stuns upon dropping below this percentage
STAMINA_SWING_COST_ITEMCOMBAT
STAMINA_DAMAGE_ITEMThe default stamina damage of an item
STAMINA_DAMAGE_UNARMEDThe default stamina damage of unarmed attacks
STAMINA_SWING_COST_UNARMEDThe default stamina consumption of unarmed attacks
STAMINA_CRITICAL_RATE_ITEMThe default critical hit chance of an item
STAMINA_CRITICAL_MODIFIERThe multiplier applied to damage on a critical
STAMINA_MAXIMUM_TO_SWINGThe amount of stamina at which point swinging is free.
STAMINA_STUN_TIMEThe time a mob is stunned when stamina stunned
STAMINA_SCALING_STUN_BASEThe base value of a stamina stun chance
STAMINA_SCALING_STUN_SCALERThe maximum additional stun chance based on missing stamina
STAMINA_DISARM_COSTDISARM
STAMINA_DISARM_DMGThe amount of stamina damage dealt on disarm by default.
STAMINA_SUSTAINED_RUN_GRACESPRINTING
STAMINA_SUSTAINED_SPRINT_THRESHOLDThe amount of tiles you need to move to be considered moving in a sustained sprint
STAMINA_MIN2SPRINT_MODIFERThe amount of stamina required to sprint
STAMINA_SPRINT_COSTHow much stamina is taken per tile while sprinting

Define Details

STAMINA_CRITICAL_MODIFIER

The multiplier applied to damage on a critical

STAMINA_CRITICAL_RATE_ITEM

The default critical hit chance of an item

STAMINA_CRIT_TIME

Time before regen starts when in stam crit

STAMINA_DAMAGE_ITEM

The default stamina damage of an item

STAMINA_DAMAGE_UNARMED

The default stamina damage of unarmed attacks

STAMINA_DISARM_COST

DISARM

How much stamina it costs to Disarm/Shove

STAMINA_DISARM_DMG

The amount of stamina damage dealt on disarm by default.

STAMINA_EXHAUSTION_MOVESPEED_SLOWDOWN

The slowdown when a mob is exhausted

STAMINA_EXHAUSTION_RECOVERY_THRESHOLD_MODIFIER

Carbons will recover from Exhaustion above this point

STAMINA_EXHAUSTION_THRESHOLD_MODIFIER

Carbons enter Exhaustion when their stamina drops below this percentage

STAMINA_MAX

STATS

The default maximum stamina

STAMINA_MAXIMUM_TO_SWING

The amount of stamina at which point swinging is free.

STAMINA_MIN2SPRINT_MODIFER

The amount of stamina required to sprint

STAMINA_REGEN

The amount of stamina a carbon recovers every 2 seconds

STAMINA_REGEN_TIME

Time before regen starts when hit with stam damage

STAMINA_SCALING_STUN_BASE

The base value of a stamina stun chance

STAMINA_SCALING_STUN_SCALER

The maximum additional stun chance based on missing stamina

STAMINA_SPRINT_COST

How much stamina is taken per tile while sprinting

STAMINA_STUN_THRESHOLD_MODIFIER

Carbons will be exposed to stamina stuns upon dropping below this percentage

STAMINA_STUN_TIME

The time a mob is stunned when stamina stunned

STAMINA_SUSTAINED_RUN_GRACE

SPRINTING

The grace period where you can stop sprinting but still be considered sprinting

STAMINA_SUSTAINED_SPRINT_THRESHOLD

The amount of tiles you need to move to be considered moving in a sustained sprint

STAMINA_SWING_COST_ITEM

COMBAT

The default swing cost of an item.

STAMINA_SWING_COST_UNARMED

The default stamina consumption of unarmed attacks