Daedalus Dock - Modules - TypesDefine Details

code/__DEFINES/obj_flags.dm

NEEDS_PERMITUsed by security bots to determine if this item is safe for public use.
IGNORE_DIGITIGRADECan be equipped on digitigrade legs.
ITEM_HAS_CONTEXTUAL_SCREENTIPSHas contextual screentips when HOVERING OVER OTHER objects
NO_EVIDENCE_ON_ATTACKDoes not leave fingerprints or fibers on attack
LAVAPROTECTSUIT and HEAD items which stop lava from hurting the wearer
STOPSPRESSUREDAMAGESUIT and HEAD items which stop pressure damage. To stop you taking all pressure damage you must have both a suit and head item with this flag.
BLOCK_GAS_SMOKE_EFFECTBlocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
MASKINTERNALSmask allows internals
GAS_FILTERINGmask filters toxins and other harmful gases
THICKMATERIALprevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
VOICEBOX_TOGGLABLEThe voicebox in this clothing can be toggled.
VOICEBOX_DISABLEDThe voicebox is currently turned off.
BLOCKS_SHOVE_KNOCKDOWNPrevents shovies against a dense object from knocking the wearer down.
SNUG_FITPrevents knock-off from things like hat-throwing.
ANTI_TINFOIL_MANEUVERHats with negative effects when worn (i.e the tinfoil hat).
DANGEROUS_OBJECTClothes that cause a larger notification when placed on a person.
LARGE_WORN_ICONClothes that use large icons, for applying the proper overlays like blood
BLOCKS_SPEECHClothes that block speech (i.e the muzzle). Can be applied to any clothing piece.
STACKABLE_HELMET_EXEMPTprevents from placing on plasmaman helmet
CASTING_CLOTHESUsable as casting clothes by wizards (only matters for suits and headwear)
HEADINTERNALSThis head clothing can deliver air from an airtank
FIBERLESSDoes not leave fibers behind
ORGAN_SYNTHETICFlags for the organ_flags var on /obj/item/organ
ORGAN_CUT_AWAYThe organ is not attached to the parent.
CLOTHING_PRISTINEIntegrity defines for clothing (not flags but close enough)
FIRST_SOUNDSFlags for the pod_flags var on /obj/structure/closet/supplypod
TOY_FIREARM_OVERLAYFlags for the gun_flags var for firearms
NOT_A_REAL_GUNCurrently used to identify valid guns to steal
NO_AKIMBOCan't fire with akimbo
SHARP_EDGEDFlags for sharpness in obj/item

Define Details

ANTI_TINFOIL_MANEUVER

Hats with negative effects when worn (i.e the tinfoil hat).

BLOCKS_SHOVE_KNOCKDOWN

Prevents shovies against a dense object from knocking the wearer down.

BLOCKS_SPEECH

Clothes that block speech (i.e the muzzle). Can be applied to any clothing piece.

BLOCK_GAS_SMOKE_EFFECT

Blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!

CASTING_CLOTHES

Usable as casting clothes by wizards (only matters for suits and headwear)

CLOTHING_PRISTINE

Integrity defines for clothing (not flags but close enough)

DANGEROUS_OBJECT

Clothes that cause a larger notification when placed on a person.

FIBERLESS

Does not leave fibers behind

FIRST_SOUNDS

Flags for the pod_flags var on /obj/structure/closet/supplypod

GAS_FILTERING

mask filters toxins and other harmful gases

HEADINTERNALS

This head clothing can deliver air from an airtank

IGNORE_DIGITIGRADE

Can be equipped on digitigrade legs.

ITEM_HAS_CONTEXTUAL_SCREENTIPS

Has contextual screentips when HOVERING OVER OTHER objects

LARGE_WORN_ICON

Clothes that use large icons, for applying the proper overlays like blood

LAVAPROTECT

SUIT and HEAD items which stop lava from hurting the wearer

MASKINTERNALS

mask allows internals

NEEDS_PERMIT

Used by security bots to determine if this item is safe for public use.

NOT_A_REAL_GUN

Currently used to identify valid guns to steal

NO_AKIMBO

Can't fire with akimbo

NO_EVIDENCE_ON_ATTACK

Does not leave fingerprints or fibers on attack

ORGAN_CUT_AWAY

The organ is not attached to the parent.

ORGAN_SYNTHETIC

Flags for the organ_flags var on /obj/item/organ

SHARP_EDGED

Flags for sharpness in obj/item

SNUG_FIT

Prevents knock-off from things like hat-throwing.

STACKABLE_HELMET_EXEMPT

prevents from placing on plasmaman helmet

STOPSPRESSUREDAMAGE

SUIT and HEAD items which stop pressure damage. To stop you taking all pressure damage you must have both a suit and head item with this flag.

THICKMATERIAL

prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.

TOY_FIREARM_OVERLAY

Flags for the gun_flags var for firearms

VOICEBOX_DISABLED

The voicebox is currently turned off.

VOICEBOX_TOGGLABLE

The voicebox in this clothing can be toggled.