code/__DEFINES/gravity.dm
STAGE_ONE | Singularity is stage 1 (1x1) |
---|---|
STAGE_TWO | Singularity is stage 2 (3x3) |
STAGE_THREE | Singularity is stage 3 (5x5) |
STAGE_FOUR | Singularity is stage 4 (7x7) |
STAGE_FIVE | Singularity is stage 5 (9x9) |
STAGE_SIX | Singularity is stage 6 (11x11) |
NEGATIVE_GRAVITY | The point where gravity is negative enough to pull you upwards. That means walking checks for a ceiling instead of a floor, and you can fall "upwards" |
GRAVITY_DAMAGE_THRESHOLD | The gravity strength threshold for high gravity damage. |
GRAVITY_DAMAGE_SCALING | The scaling factor for high gravity damage. |
GRAVITY_DAMAGE_MAXIMUM | The maximum BRUTE damage a mob can take from high gravity per second. |
Define Details
GRAVITY_DAMAGE_MAXIMUM
The maximum BRUTE damage a mob can take from high gravity per second.
GRAVITY_DAMAGE_SCALING
The scaling factor for high gravity damage.
GRAVITY_DAMAGE_THRESHOLD
The gravity strength threshold for high gravity damage.
NEGATIVE_GRAVITY
The point where gravity is negative enough to pull you upwards. That means walking checks for a ceiling instead of a floor, and you can fall "upwards"
This should only be possible on multi-z maps because it works like shit on maps that aren't.
STAGE_FIVE
Singularity is stage 5 (9x9)
STAGE_FOUR
Singularity is stage 4 (7x7)
STAGE_ONE
Singularity is stage 1 (1x1)
STAGE_SIX
Singularity is stage 6 (11x11)
STAGE_THREE
Singularity is stage 3 (5x5)
STAGE_TWO
Singularity is stage 2 (3x3)