Daedalus Dock - Modules - TypesDefine Details

code/__DEFINES/dcs/signals/signals_atom/signals_atom_movable.dm

COMSIG_MOVABLE_PRE_MOVEfrom base of atom/movable/Moved(): (/atom)
COMSIG_MOVABLE_MOVEDfrom base of atom/movable/Moved(): (atom/old_loc, dir, forced, list/old_locs)
COMSIG_MOVABLE_BUMPfrom base of atom/movable/Bump(): (/atom)
COMSIG_MOVABLE_NEWTONIAN_MOVEfrom base of atom/movable/newtonian_move(): (inertia_direction, start_delay)
COMSIG_MOVABLE_DRIFT_VISUAL_ATTEMPTfrom datum/component/drift/apply_initial_visuals(): ()
COMSIG_MOVABLE_DRIFT_BLOCK_INPUTfrom datum/component/drift/allow_final_movement(): ()
COMSIG_MOVABLE_IMPACTfrom base of atom/movable/throw_impact(): (/atom/hit_atom, /datum/thrownthing/throwingdatum)
COMSIG_MOVABLE_IMPACT_ZONEfrom base of mob/living/hitby(): (mob/living/target, hit_zone)
COMSIG_MOVABLE_PREBUCKLEfrom /atom/movable/proc/buckle_mob(): (mob/living/M, force, check_loc, buckle_mob_flags)
COMSIG_MOVABLE_BUCKLEfrom base of atom/movable/buckle_mob(): (mob, force)
COMSIG_MOVABLE_UNBUCKLEfrom base of atom/movable/unbuckle_mob(): (mob, force)
COMSIG_RIDDEN_DRIVER_MOVEfrom /obj/vehicle/proc/driver_move, caught by the riding component to check and execute the driver trying to drive the vehicle
COMSIG_MOVABLE_PRE_THROWfrom base of atom/movable/throw_at(): (list/args)
COMSIG_MOVABLE_POST_THROWfrom base of atom/movable/throw_at(): (datum/thrownthing, spin)
COMSIG_MOVABLE_THROW_LANDEDfrom base of datum/thrownthing/finalize(): (obj/thrown_object, datum/thrownthing) used for when a throw is finished
COMSIG_MOVABLE_Z_CHANGEDfrom base of atom/movable/on_changed_z_level(): (turf/old_turf, turf/new_turf)
COMSIG_MOVABLE_LATERAL_Z_MOVEfrom /turf/open/space/Entered(), fired on movement across z-level edges, caught by datum/element/lateral_bound to clean up atoms that shouldn't spaceloop.
COMSIG_MOVABLE_SECLUDED_LOCATIONcalled when the movable is placed in an unaccessible area, used for stationloving: ()
COMSIG_MOVABLE_HEARfrom base of atom/movable/Hear(): (proc args list(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, list/message_mods = list()))
COMSIG_LIVING_HEAR_POST_TRANSLATIONSame as the above but RAW_MESSAGE will be replaced with the mob's interpretation of the message.
COMSIG_MOVABLE_DISPOSINGcalled when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
COMSIG_MOVABLE_SET_ANCHOREDcalled when the movable sucessfully has it's anchored var changed, from base atom/movable/set_anchored(): (value)
COMSIG_MOVABLE_SET_GRAB_STATEfrom base of atom/movable/setGrabState(): (newstate)
COMSIG_MOVABLE_LIGHT_OVERLAY_SET_RANGECalled when the movable tries to change its dynamic light color setting, from base atom/movable/lighting_overlay_set_color(): (color)
COMSIG_MOVABLE_LIGHT_OVERLAY_SET_POWERCalled when the movable tries to change its dynamic light power setting, from base atom/movable/lighting_overlay_set_power(): (power)
COMSIG_MOVABLE_LIGHT_OVERLAY_SET_COLORCalled when the movable tries to change its dynamic light range setting, from base atom/movable/lighting_overlay_set_range(): (range)
COMSIG_MOVABLE_LIGHT_OVERLAY_TOGGLE_ONCalled when the movable tries to toggle its dynamic light LIGHTING_ON status, from base atom/movable/lighting_overlay_toggle_on(): (new_state)
COMSIG_MOVABLE_UPDATE_GLIDE_SIZEcalled when the movable's glide size is updated: (new_glide_size)
COMSIG_MOVABLE_TELEPORTEDCalled when a movable is being teleported from do_teleport(): (destination, channel)
COMSIG_MOVABLE_POST_TELEPORTCalled after a movable is teleported from do_teleport(): ()
COMSIG_BUCKLED_CAN_Z_MOVEfrom /mob/living/can_z_move, sent to whatever the mob is buckled to. Only ridable movables should be ridden up or down btw.
COMSIG_MOVABLE_SPACEMOVEfrom base of atom/movable/Process_Spacemove(): (movement_dir, continuous_move)

Define Details

COMSIG_BUCKLED_CAN_Z_MOVE

from /mob/living/can_z_move, sent to whatever the mob is buckled to. Only ridable movables should be ridden up or down btw.

COMSIG_LIVING_HEAR_POST_TRANSLATION

Same as the above but RAW_MESSAGE will be replaced with the mob's interpretation of the message.

COMSIG_MOVABLE_BUCKLE

from base of atom/movable/buckle_mob(): (mob, force)

COMSIG_MOVABLE_BUMP

from base of atom/movable/Bump(): (/atom)

COMSIG_MOVABLE_DISPOSING

called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)

COMSIG_MOVABLE_DRIFT_BLOCK_INPUT

from datum/component/drift/allow_final_movement(): ()

COMSIG_MOVABLE_DRIFT_VISUAL_ATTEMPT

from datum/component/drift/apply_initial_visuals(): ()

COMSIG_MOVABLE_HEAR

from base of atom/movable/Hear(): (proc args list(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, list/message_mods = list()))

COMSIG_MOVABLE_IMPACT

from base of atom/movable/throw_impact(): (/atom/hit_atom, /datum/thrownthing/throwingdatum)

COMSIG_MOVABLE_IMPACT_ZONE

from base of mob/living/hitby(): (mob/living/target, hit_zone)

COMSIG_MOVABLE_LATERAL_Z_MOVE

from /turf/open/space/Entered(), fired on movement across z-level edges, caught by datum/element/lateral_bound to clean up atoms that shouldn't spaceloop.

COMSIG_MOVABLE_LIGHT_OVERLAY_SET_COLOR

Called when the movable tries to change its dynamic light range setting, from base atom/movable/lighting_overlay_set_range(): (range)

COMSIG_MOVABLE_LIGHT_OVERLAY_SET_POWER

Called when the movable tries to change its dynamic light power setting, from base atom/movable/lighting_overlay_set_power(): (power)

COMSIG_MOVABLE_LIGHT_OVERLAY_SET_RANGE

Called when the movable tries to change its dynamic light color setting, from base atom/movable/lighting_overlay_set_color(): (color)

COMSIG_MOVABLE_LIGHT_OVERLAY_TOGGLE_ON

Called when the movable tries to toggle its dynamic light LIGHTING_ON status, from base atom/movable/lighting_overlay_toggle_on(): (new_state)

COMSIG_MOVABLE_MOVED

from base of atom/movable/Moved(): (atom/old_loc, dir, forced, list/old_locs)

COMSIG_MOVABLE_NEWTONIAN_MOVE

from base of atom/movable/newtonian_move(): (inertia_direction, start_delay)

COMSIG_MOVABLE_POST_TELEPORT

Called after a movable is teleported from do_teleport(): ()

COMSIG_MOVABLE_POST_THROW

from base of atom/movable/throw_at(): (datum/thrownthing, spin)

COMSIG_MOVABLE_PREBUCKLE

from /atom/movable/proc/buckle_mob(): (mob/living/M, force, check_loc, buckle_mob_flags)

COMSIG_MOVABLE_PRE_MOVE

from base of atom/movable/Moved(): (/atom)

COMSIG_MOVABLE_PRE_THROW

from base of atom/movable/throw_at(): (list/args)

COMSIG_MOVABLE_SECLUDED_LOCATION

called when the movable is placed in an unaccessible area, used for stationloving: ()

COMSIG_MOVABLE_SET_ANCHORED

called when the movable sucessfully has it's anchored var changed, from base atom/movable/set_anchored(): (value)

COMSIG_MOVABLE_SET_GRAB_STATE

from base of atom/movable/setGrabState(): (newstate)

COMSIG_MOVABLE_SPACEMOVE

from base of atom/movable/Process_Spacemove(): (movement_dir, continuous_move)

COMSIG_MOVABLE_TELEPORTED

Called when a movable is being teleported from do_teleport(): (destination, channel)

COMSIG_MOVABLE_THROW_LANDED

from base of datum/thrownthing/finalize(): (obj/thrown_object, datum/thrownthing) used for when a throw is finished

COMSIG_MOVABLE_UNBUCKLE

from base of atom/movable/unbuckle_mob(): (mob, force)

COMSIG_MOVABLE_UPDATE_GLIDE_SIZE

called when the movable's glide size is updated: (new_glide_size)

COMSIG_MOVABLE_Z_CHANGED

from base of atom/movable/on_changed_z_level(): (turf/old_turf, turf/new_turf)

COMSIG_RIDDEN_DRIVER_MOVE

from /obj/vehicle/proc/driver_move, caught by the riding component to check and execute the driver trying to drive the vehicle