code/__DEFINES/bodyparts.dm
BODYPARTS_DEFAULT_MAXIMUM | The standard amount of bodyparts a carbon has. Currently 6, HEAD/arm/left/arm/right/CHEST/leg/left/R_LEG |
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BODYPART_BONES_BREAK_CHANCE_MOD | A modifier applied to the chance to break bones on a given instance of damage |
BODYPART_MINIMUM_DAMAGE_TO_JIGGLEBONES | The minimum amount of brute damage for an attack to roll for bone jostle |
DROPLIMB_MINIMUM_DAMAGE | an attack must do this much damage after armor in order to be eliigible to dismember a suitably mushed bodypart |
ORGAN_RECOVERY_THRESHOLD | The amount of time an organ has to be dead for it to be unrecoverable |
BP_HAS_TENDON | This limb has a tendon IMMUTABLE: DO NOT ADD/REMOVE AFTER DEFINITION |
BP_TENDON_CUT | This limb's tendon is cut, and is disabled. |
BP_HAS_ARTERY | This limb has an artery. IMMUTABLE: DO NOT ADD/REMOVE AFTER DEFINITION |
BP_ARTERY_CUT | This limb's artery is cut, causing massive bleeding. |
BP_IS_GRABBY_LIMB | This limb has a "hand" and contributes to usable_arms. IMMUTABLE: DO NOT ADD/REMOVE AFTER DEFINITION |
BP_IS_MOVEMENT_LIMB | This limb is able to be used for movement and contributes to usable_legs. IMMUTABLE: DO NOT ADD/REMOVE AFTER DEFINITION |
BP_CUT_AWAY | Limb is not connected to the nervous system and is not usable. |
BP_NO_PAIN | Limb cannot feel pain. IMMUTABLE: DO NOT ADD/REMOVE AFTER DEFINITION |
BP_NECROTIC | Limb is MF dead |
BP_CAN_BE_DISLOCATED | Limb can be dislocated |
BP_DISLOCATED | Limb is dislocated |
Define Details
BODYPARTS_DEFAULT_MAXIMUM
The standard amount of bodyparts a carbon has. Currently 6, HEAD/arm/left/arm/right/CHEST/leg/left/R_LEG
BODYPART_BONES_BREAK_CHANCE_MOD
A modifier applied to the chance to break bones on a given instance of damage
BODYPART_MINIMUM_DAMAGE_TO_JIGGLEBONES
The minimum amount of brute damage for an attack to roll for bone jostle
BP_ARTERY_CUT
This limb's artery is cut, causing massive bleeding.
BP_CAN_BE_DISLOCATED
Limb can be dislocated
BP_CUT_AWAY
Limb is not connected to the nervous system and is not usable.
BP_DISLOCATED
Limb is dislocated
BP_HAS_ARTERY
This limb has an artery. IMMUTABLE: DO NOT ADD/REMOVE AFTER DEFINITION
BP_HAS_TENDON
This limb has a tendon IMMUTABLE: DO NOT ADD/REMOVE AFTER DEFINITION
BP_IS_GRABBY_LIMB
This limb has a "hand" and contributes to usable_arms. IMMUTABLE: DO NOT ADD/REMOVE AFTER DEFINITION
BP_IS_MOVEMENT_LIMB
This limb is able to be used for movement and contributes to usable_legs. IMMUTABLE: DO NOT ADD/REMOVE AFTER DEFINITION
BP_NECROTIC
Limb is MF dead
BP_NO_PAIN
Limb cannot feel pain. IMMUTABLE: DO NOT ADD/REMOVE AFTER DEFINITION
BP_TENDON_CUT
This limb's tendon is cut, and is disabled.
DROPLIMB_MINIMUM_DAMAGE
an attack must do this much damage after armor in order to be eliigible to dismember a suitably mushed bodypart
ORGAN_RECOVERY_THRESHOLD
The amount of time an organ has to be dead for it to be unrecoverable