Daedalus Dock - Modules - TypesDefine Details

code/__DEFINES/bodyparts.dm

BODYPARTS_DEFAULT_MAXIMUMThe standard amount of bodyparts a carbon has. Currently 6, HEAD/arm/left/arm/right/CHEST/leg/left/R_LEG
BODYPART_BONES_BREAK_CHANCE_MODA modifier applied to the chance to break bones on a given instance of damage
BODYPART_MINIMUM_DAMAGE_TO_JIGGLEBONESThe minimum amount of brute damage for an attack to roll for bone jostle
DROPLIMB_MINIMUM_DAMAGEan attack must do this much damage after armor in order to be eliigible to dismember a suitably mushed bodypart
ORGAN_RECOVERY_THRESHOLDThe amount of time an organ has to be dead for it to be unrecoverable
BP_HAS_TENDONThis limb has a tendon IMMUTABLE: DO NOT ADD/REMOVE AFTER DEFINITION
BP_TENDON_CUTThis limb's tendon is cut, and is disabled.
BP_HAS_ARTERYThis limb has an artery. IMMUTABLE: DO NOT ADD/REMOVE AFTER DEFINITION
BP_ARTERY_CUTThis limb's artery is cut, causing massive bleeding.
BP_IS_GRABBY_LIMBThis limb has a "hand" and contributes to usable_arms. IMMUTABLE: DO NOT ADD/REMOVE AFTER DEFINITION
BP_IS_MOVEMENT_LIMBThis limb is able to be used for movement and contributes to usable_legs. IMMUTABLE: DO NOT ADD/REMOVE AFTER DEFINITION
BP_CUT_AWAYLimb is not connected to the nervous system and is not usable.
BP_NO_PAINLimb cannot feel pain. IMMUTABLE: DO NOT ADD/REMOVE AFTER DEFINITION
BP_NECROTICLimb is MF dead
BP_CAN_BE_DISLOCATEDLimb can be dislocated
BP_DISLOCATEDLimb is dislocated

Define Details

BODYPARTS_DEFAULT_MAXIMUM

The standard amount of bodyparts a carbon has. Currently 6, HEAD/arm/left/arm/right/CHEST/leg/left/R_LEG

BODYPART_BONES_BREAK_CHANCE_MOD

A modifier applied to the chance to break bones on a given instance of damage

BODYPART_MINIMUM_DAMAGE_TO_JIGGLEBONES

The minimum amount of brute damage for an attack to roll for bone jostle

BP_ARTERY_CUT

This limb's artery is cut, causing massive bleeding.

BP_CAN_BE_DISLOCATED

Limb can be dislocated

BP_CUT_AWAY

Limb is not connected to the nervous system and is not usable.

BP_DISLOCATED

Limb is dislocated

BP_HAS_ARTERY

This limb has an artery. IMMUTABLE: DO NOT ADD/REMOVE AFTER DEFINITION

BP_HAS_TENDON

This limb has a tendon IMMUTABLE: DO NOT ADD/REMOVE AFTER DEFINITION

BP_IS_GRABBY_LIMB

This limb has a "hand" and contributes to usable_arms. IMMUTABLE: DO NOT ADD/REMOVE AFTER DEFINITION

BP_IS_MOVEMENT_LIMB

This limb is able to be used for movement and contributes to usable_legs. IMMUTABLE: DO NOT ADD/REMOVE AFTER DEFINITION

BP_NECROTIC

Limb is MF dead

BP_NO_PAIN

Limb cannot feel pain. IMMUTABLE: DO NOT ADD/REMOVE AFTER DEFINITION

BP_TENDON_CUT

This limb's tendon is cut, and is disabled.

DROPLIMB_MINIMUM_DAMAGE

an attack must do this much damage after armor in order to be eliigible to dismember a suitably mushed bodypart

ORGAN_RECOVERY_THRESHOLD

The amount of time an organ has to be dead for it to be unrecoverable