code/__DEFINES/blood.dm
HAS_BLOOD_DNA | Checks if an object is covered in blood |
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GET_BLOOD_REF | Returns a reference to a blood datum |
BLOODY_FOOTPRINT_BASE_ALPHA | Minimum alpha of footprints |
BLOOD_AMOUNT_PER_DECAL | How much blood a regular blood splatter contains |
BLOOD_ITEM_MAX | How much blood an item can have stuck on it |
BLOOD_POOL_MAX | How much blood a blood decal can contain |
BLOOD_FOOTPRINTS_MIN | How much blood a footprint need to at least contain |
Define Details
BLOODY_FOOTPRINT_BASE_ALPHA
Minimum alpha of footprints
BLOOD_AMOUNT_PER_DECAL
How much blood a regular blood splatter contains
BLOOD_FOOTPRINTS_MIN
How much blood a footprint need to at least contain
BLOOD_ITEM_MAX
How much blood an item can have stuck on it
BLOOD_POOL_MAX
How much blood a blood decal can contain
GET_BLOOD_REF
Returns a reference to a blood datum
HAS_BLOOD_DNA
Checks if an object is covered in blood