code/__DEFINES/access.dm 
ACCESS_ARMORY | Armory, gulag teleporter, execution chamber |
---|---|
ACCESS_FORENSICS | Detective's office, forensics lockers, security+medical records |
ACCESS_MEDICAL | Medical general access |
ACCESS_ENGINEERING | Engineering area, power monitor, power flow control console |
ACCESS_ENGINE_EQUIP | APCs, EngiVend/YouTool, engineering equipment lockers |
ACCESS_FACTION_LEADER | Bridge, EVA storage windoors, gateway shutters, AI integrity restorer, comms console |
ACCESS_MANAGEMENT | Faction access for Management |
ACCESS_HYDROPONICS | Allows access to chemistry factory areas on compatible maps |
ACCESS_RC_ANNOUNCE | Request console announcements |
ACCESS_KEYCARD_AUTH | Used for events which require at least two people to confirm them |
ACCESS_SECURE_ENGINEERING | Has access to the satellite and secure tech storage. |
ACCESS_MINERAL_STOREROOM | For releasing minerals from the ORM |
ACCESS_WEAPONS | Weapon authorization for secbots |
ACCESS_NETWORK | NTnet diagnostics/monitoring software |
ACCESS_PHARMACY | Pharmacy access (Chemistry room in Medbay) Nice. |
ACCESS_AUX_BASE | Room and launching. |
ACCESS_SERVICE | Service access, for service hallway and service consoles |
ACCESS_CENT_GENERAL | General facilities. CentCom ferry. |
ACCESS_CENT_THUNDER | Thunderdome. |
ACCESS_CENT_SPECOPS | Special Ops. Captain's display case, Marauder and Seraph mechs. |
ACCESS_CENT_MEDICAL | Medical/Research |
ACCESS_CENT_LIVING | Living quarters. |
ACCESS_CENT_STORAGE | Generic storage areas. |
ACCESS_CENT_TELEPORTER | Teleporter. |
ACCESS_CENT_CAPTAIN | Captain's office/ID comp/AI. |
ACCESS_CENT_BAR | The non-existent CentCom Bar |
ACCESS_SYNDICATE | General Syndicate Access. Includes Syndicate mechs and ruins. |
ACCESS_SYNDICATE_LEADER | Nuke Op Leader Access |
ACCESS_AWAY_GENERAL | Away general facilities. |
ACCESS_AWAY_MAINT | Away maintenance |
ACCESS_AWAY_MED | Away medical |
ACCESS_AWAY_SEC | Away security |
ACCESS_AWAY_ENGINE | Away engineering |
ACCESS_AWAY_SCIENCE | Away science |
ACCESS_AWAY_SUPPLY | Away supply |
ACCESS_AWAY_COMMAND | Away command |
ACCESS_AWAY_GENERIC1 | Away generic access |
ACCESS_ORDNANCE | DEPRECATED ACCESSES |
ACCESS_ALERT_ADMINS | A list of access levels that, when added to an ID card, will warn admins. |
LOG_ID_ACCESS_CHANGE | Logging define for ID card access changes |
PDA_PAINTING_REGIONS | A list of PDA paths that can be painted as well as the regional heads which should be able to paint them. If a PDA is not in this list, it cannot be painted using the PDA & ID Painter. If a PDA is in this list, it can always be painted with ACCESS_CHANGE_IDS. Used to see pda_region in /datum/controller/subsystem/id_access/proc/setup_tgui_lists |
Define Details
ACCESS_ALERT_ADMINS 
A list of access levels that, when added to an ID card, will warn admins.
ACCESS_ARMORY 
Armory, gulag teleporter, execution chamber
ACCESS_AUX_BASE 
Room and launching.
ACCESS_AWAY_COMMAND 
Away command
ACCESS_AWAY_ENGINE 
Away engineering
ACCESS_AWAY_GENERAL 
Away general facilities.
ACCESS_AWAY_GENERIC1 
Away generic access
ACCESS_AWAY_MAINT 
Away maintenance
ACCESS_AWAY_MED 
Away medical
ACCESS_AWAY_SCIENCE 
Away science
ACCESS_AWAY_SEC 
Away security
ACCESS_AWAY_SUPPLY 
Away supply
ACCESS_CENT_BAR 
The non-existent CentCom Bar
ACCESS_CENT_CAPTAIN 
Captain's office/ID comp/AI.
ACCESS_CENT_GENERAL 
General facilities. CentCom ferry.
ACCESS_CENT_LIVING 
Living quarters.
ACCESS_CENT_MEDICAL 
Medical/Research
ACCESS_CENT_SPECOPS 
Special Ops. Captain's display case, Marauder and Seraph mechs.
ACCESS_CENT_STORAGE 
Generic storage areas.
ACCESS_CENT_TELEPORTER 
Teleporter.
ACCESS_CENT_THUNDER 
Thunderdome.
ACCESS_ENGINEERING 
Engineering area, power monitor, power flow control console
ACCESS_ENGINE_EQUIP 
APCs, EngiVend/YouTool, engineering equipment lockers
ACCESS_FACTION_LEADER 
Bridge, EVA storage windoors, gateway shutters, AI integrity restorer, comms console
ACCESS_FORENSICS 
Detective's office, forensics lockers, security+medical records
ACCESS_HYDROPONICS 
Allows access to chemistry factory areas on compatible maps
ACCESS_KEYCARD_AUTH 
Used for events which require at least two people to confirm them
ACCESS_MANAGEMENT 
Faction access for Management
ACCESS_MEDICAL 
Medical general access
ACCESS_MINERAL_STOREROOM 
For releasing minerals from the ORM
ACCESS_NETWORK 
NTnet diagnostics/monitoring software
ACCESS_ORDNANCE 
DEPRECATED ACCESSES
ACCESS_PHARMACY 
Pharmacy access (Chemistry room in Medbay) Nice.
ACCESS_RC_ANNOUNCE 
Request console announcements
ACCESS_SECURE_ENGINEERING 
Has access to the satellite and secure tech storage.
ACCESS_SERVICE 
Service access, for service hallway and service consoles
ACCESS_SYNDICATE 
General Syndicate Access. Includes Syndicate mechs and ruins.
ACCESS_SYNDICATE_LEADER 
Nuke Op Leader Access
ACCESS_WEAPONS 
Weapon authorization for secbots
LOG_ID_ACCESS_CHANGE 
Logging define for ID card access changes
PDA_PAINTING_REGIONS 
A list of PDA paths that can be painted as well as the regional heads which should be able to paint them. If a PDA is not in this list, it cannot be painted using the PDA & ID Painter. If a PDA is in this list, it can always be painted with ACCESS_CHANGE_IDS. Used to see pda_region in /datum/controller/subsystem/id_access/proc/setup_tgui_lists