code/__DEFINES/access.dm

ACCESS_BRIG | Brig cells+timers, permabrig, gulag+gulag shuttle, prisoner management console |
---|---|
ACCESS_ARMORY | Armory, gulag teleporter, execution chamber |
ACCESS_FORENSICS | Detective's office, forensics lockers, security+medical records |
ACCESS_MEDICAL | Medical general access |
ACCESS_MORGUE | Morgue access |
ACCESS_RND | R&D department and R&D console |
ACCESS_ORDNANCE | Ordnance lab and burn chamber |
ACCESS_GENETICS | Genetics access |
ACCESS_ENGINE | Engineering area, power monitor, power flow control console |
ACCESS_ENGINE_EQUIP | APCs, EngiVend/YouTool, engineering equipment lockers |
ACCESS_FACTION_LEADER | Bridge, EVA storage windoors, gateway shutters, AI integrity restorer, comms console |
ACCESS_CHEMISTRY | Allows access to chemistry factory areas on compatible maps |
ACCESS_RC_ANNOUNCE | Request console announcements |
ACCESS_KEYCARD_AUTH | Used for events which require at least two people to confirm them |
ACCESS_TCOMSAT | has access to the entire telecomms satellite / machinery |
ACCESS_BRIG_ENTRANCE | Outer brig doors, department security posts |
ACCESS_MINERAL_STOREROOM | For releasing minerals from the ORM |
ACCESS_WEAPONS | Weapon authorization for secbots |
ACCESS_NETWORK | NTnet diagnostics/monitoring software |
ACCESS_PHARMACY | Pharmacy access (Chemistry room in Medbay) Nice. |
ACCESS_ORDNANCE_STORAGE | Ordnance gas storage room access |
ACCESS_AUX_BASE | Room and launching. |
ACCESS_SERVICE | Service access, for service hallway and service consoles |
ACCESS_CENT_GENERAL | General facilities. CentCom ferry. |
ACCESS_CENT_THUNDER | Thunderdome. |
ACCESS_CENT_SPECOPS | Special Ops. Captain's display case, Marauder and Seraph mechs. |
ACCESS_CENT_MEDICAL | Medical/Research |
ACCESS_CENT_LIVING | Living quarters. |
ACCESS_CENT_STORAGE | Generic storage areas. |
ACCESS_CENT_TELEPORTER | Teleporter. |
ACCESS_CENT_CAPTAIN | Captain's office/ID comp/AI. |
ACCESS_CENT_BAR | The non-existent CentCom Bar |
ACCESS_SYNDICATE | General Syndicate Access. Includes Syndicate mechs and ruins. |
ACCESS_SYNDICATE_LEADER | Nuke Op Leader Access |
ACCESS_AWAY_GENERAL | Away general facilities. |
ACCESS_AWAY_MAINT | Away maintenance |
ACCESS_AWAY_MED | Away medical |
ACCESS_AWAY_SEC | Away security |
ACCESS_AWAY_ENGINE | Away engineering |
ACCESS_AWAY_SCIENCE | Away science |
ACCESS_AWAY_SUPPLY | Away supply |
ACCESS_AWAY_COMMAND | Away command |
ACCESS_AWAY_GENERIC1 | Away generic access |
ACCESS_ALERT_ADMINS | A list of access levels that, when added to an ID card, will warn admins. |
LOG_ID_ACCESS_CHANGE | Logging define for ID card access changes |
PDA_PAINTING_REGIONS | A list of PDA paths that can be painted as well as the regional heads which should be able to paint them. If a PDA is not in this list, it cannot be painted using the PDA & ID Painter. If a PDA is in this list, it can always be painted with ACCESS_CHANGE_IDS. Used to see pda_region in /datum/controller/subsystem/id_access/proc/setup_tgui_lists |
Define Details
ACCESS_ALERT_ADMINS
A list of access levels that, when added to an ID card, will warn admins.
ACCESS_ARMORY
Armory, gulag teleporter, execution chamber
ACCESS_AUX_BASE
Room and launching.
ACCESS_AWAY_COMMAND
Away command
ACCESS_AWAY_ENGINE
Away engineering
ACCESS_AWAY_GENERAL
Away general facilities.
ACCESS_AWAY_GENERIC1
Away generic access
ACCESS_AWAY_MAINT
Away maintenance
ACCESS_AWAY_MED
Away medical
ACCESS_AWAY_SCIENCE
Away science
ACCESS_AWAY_SEC
Away security
ACCESS_AWAY_SUPPLY
Away supply
ACCESS_BRIG
Brig cells+timers, permabrig, gulag+gulag shuttle, prisoner management console
ACCESS_BRIG_ENTRANCE
Outer brig doors, department security posts
ACCESS_CENT_BAR
The non-existent CentCom Bar
ACCESS_CENT_CAPTAIN
Captain's office/ID comp/AI.
ACCESS_CENT_GENERAL
General facilities. CentCom ferry.
ACCESS_CENT_LIVING
Living quarters.
ACCESS_CENT_MEDICAL
Medical/Research
ACCESS_CENT_SPECOPS
Special Ops. Captain's display case, Marauder and Seraph mechs.
ACCESS_CENT_STORAGE
Generic storage areas.
ACCESS_CENT_TELEPORTER
Teleporter.
ACCESS_CENT_THUNDER
Thunderdome.
ACCESS_CHEMISTRY
Allows access to chemistry factory areas on compatible maps
ACCESS_ENGINE
Engineering area, power monitor, power flow control console
ACCESS_ENGINE_EQUIP
APCs, EngiVend/YouTool, engineering equipment lockers
ACCESS_FACTION_LEADER
Bridge, EVA storage windoors, gateway shutters, AI integrity restorer, comms console
ACCESS_FORENSICS
Detective's office, forensics lockers, security+medical records
ACCESS_GENETICS
Genetics access
ACCESS_KEYCARD_AUTH
Used for events which require at least two people to confirm them
ACCESS_MEDICAL
Medical general access
ACCESS_MINERAL_STOREROOM
For releasing minerals from the ORM
ACCESS_MORGUE
Morgue access
ACCESS_NETWORK
NTnet diagnostics/monitoring software
ACCESS_ORDNANCE
Ordnance lab and burn chamber
ACCESS_ORDNANCE_STORAGE
Ordnance gas storage room access
ACCESS_PHARMACY
Pharmacy access (Chemistry room in Medbay) Nice.
ACCESS_RC_ANNOUNCE
Request console announcements
ACCESS_RND
R&D department and R&D console
ACCESS_SERVICE
Service access, for service hallway and service consoles
ACCESS_SYNDICATE
General Syndicate Access. Includes Syndicate mechs and ruins.
ACCESS_SYNDICATE_LEADER
Nuke Op Leader Access
ACCESS_TCOMSAT
has access to the entire telecomms satellite / machinery
ACCESS_WEAPONS
Weapon authorization for secbots
LOG_ID_ACCESS_CHANGE
Logging define for ID card access changes
PDA_PAINTING_REGIONS
A list of PDA paths that can be painted as well as the regional heads which should be able to paint them. If a PDA is not in this list, it cannot be painted using the PDA & ID Painter. If a PDA is in this list, it can always be painted with ACCESS_CHANGE_IDS. Used to see pda_region in /datum/controller/subsystem/id_access/proc/setup_tgui_lists