Daedalus Dock - Modules - TypesDefine Details

code/__DEFINES/access.dm

ACCESS_BRIGBrig cells+timers, permabrig, gulag+gulag shuttle, prisoner management console
ACCESS_ARMORYArmory, gulag teleporter, execution chamber
ACCESS_FORENSICSDetective's office, forensics lockers, security+medical records
ACCESS_MEDICALMedical general access
ACCESS_MORGUEMorgue access
ACCESS_RNDR&D department and R&D console
ACCESS_ORDNANCEOrdnance lab and burn chamber
ACCESS_GENETICSGenetics access
ACCESS_ENGINEEngineering area, power monitor, power flow control console
ACCESS_ENGINE_EQUIPAPCs, EngiVend/YouTool, engineering equipment lockers
ACCESS_FACTION_LEADERBridge, EVA storage windoors, gateway shutters, AI integrity restorer, comms console
ACCESS_CHEMISTRYAllows access to chemistry factory areas on compatible maps
ACCESS_RC_ANNOUNCERequest console announcements
ACCESS_KEYCARD_AUTHUsed for events which require at least two people to confirm them
ACCESS_TCOMSAThas access to the entire telecomms satellite / machinery
ACCESS_BRIG_ENTRANCEOuter brig doors, department security posts
ACCESS_MINERAL_STOREROOMFor releasing minerals from the ORM
ACCESS_WEAPONSWeapon authorization for secbots
ACCESS_NETWORKNTnet diagnostics/monitoring software
ACCESS_PHARMACYPharmacy access (Chemistry room in Medbay) Nice.
ACCESS_ORDNANCE_STORAGEOrdnance gas storage room access
ACCESS_AUX_BASERoom and launching.
ACCESS_SERVICEService access, for service hallway and service consoles
ACCESS_CENT_GENERALGeneral facilities. CentCom ferry.
ACCESS_CENT_THUNDERThunderdome.
ACCESS_CENT_SPECOPSSpecial Ops. Captain's display case, Marauder and Seraph mechs.
ACCESS_CENT_MEDICALMedical/Research
ACCESS_CENT_LIVINGLiving quarters.
ACCESS_CENT_STORAGEGeneric storage areas.
ACCESS_CENT_TELEPORTERTeleporter.
ACCESS_CENT_CAPTAINCaptain's office/ID comp/AI.
ACCESS_CENT_BARThe non-existent CentCom Bar
ACCESS_SYNDICATEGeneral Syndicate Access. Includes Syndicate mechs and ruins.
ACCESS_SYNDICATE_LEADERNuke Op Leader Access
ACCESS_AWAY_GENERALAway general facilities.
ACCESS_AWAY_MAINTAway maintenance
ACCESS_AWAY_MEDAway medical
ACCESS_AWAY_SECAway security
ACCESS_AWAY_ENGINEAway engineering
ACCESS_AWAY_SCIENCEAway science
ACCESS_AWAY_SUPPLYAway supply
ACCESS_AWAY_COMMANDAway command
ACCESS_AWAY_GENERIC1Away generic access
ACCESS_ALERT_ADMINSA list of access levels that, when added to an ID card, will warn admins.
LOG_ID_ACCESS_CHANGELogging define for ID card access changes
PDA_PAINTING_REGIONSA list of PDA paths that can be painted as well as the regional heads which should be able to paint them. If a PDA is not in this list, it cannot be painted using the PDA & ID Painter. If a PDA is in this list, it can always be painted with ACCESS_CHANGE_IDS. Used to see pda_region in /datum/controller/subsystem/id_access/proc/setup_tgui_lists

Define Details

ACCESS_ALERT_ADMINS

A list of access levels that, when added to an ID card, will warn admins.

ACCESS_ARMORY

Armory, gulag teleporter, execution chamber

ACCESS_AUX_BASE

Room and launching.

ACCESS_AWAY_COMMAND

Away command

ACCESS_AWAY_ENGINE

Away engineering

ACCESS_AWAY_GENERAL

Away general facilities.

ACCESS_AWAY_GENERIC1

Away generic access

ACCESS_AWAY_MAINT

Away maintenance

ACCESS_AWAY_MED

Away medical

ACCESS_AWAY_SCIENCE

Away science

ACCESS_AWAY_SEC

Away security

ACCESS_AWAY_SUPPLY

Away supply

ACCESS_BRIG

Brig cells+timers, permabrig, gulag+gulag shuttle, prisoner management console

ACCESS_BRIG_ENTRANCE

Outer brig doors, department security posts

ACCESS_CENT_BAR

The non-existent CentCom Bar

ACCESS_CENT_CAPTAIN

Captain's office/ID comp/AI.

ACCESS_CENT_GENERAL

General facilities. CentCom ferry.

ACCESS_CENT_LIVING

Living quarters.

ACCESS_CENT_MEDICAL

Medical/Research

ACCESS_CENT_SPECOPS

Special Ops. Captain's display case, Marauder and Seraph mechs.

ACCESS_CENT_STORAGE

Generic storage areas.

ACCESS_CENT_TELEPORTER

Teleporter.

ACCESS_CENT_THUNDER

Thunderdome.

ACCESS_CHEMISTRY

Allows access to chemistry factory areas on compatible maps

ACCESS_ENGINE

Engineering area, power monitor, power flow control console

ACCESS_ENGINE_EQUIP

APCs, EngiVend/YouTool, engineering equipment lockers

ACCESS_FACTION_LEADER

Bridge, EVA storage windoors, gateway shutters, AI integrity restorer, comms console

ACCESS_FORENSICS

Detective's office, forensics lockers, security+medical records

ACCESS_GENETICS

Genetics access

ACCESS_KEYCARD_AUTH

Used for events which require at least two people to confirm them

ACCESS_MEDICAL

Medical general access

ACCESS_MINERAL_STOREROOM

For releasing minerals from the ORM

ACCESS_MORGUE

Morgue access

ACCESS_NETWORK

NTnet diagnostics/monitoring software

ACCESS_ORDNANCE

Ordnance lab and burn chamber

ACCESS_ORDNANCE_STORAGE

Ordnance gas storage room access

ACCESS_PHARMACY

Pharmacy access (Chemistry room in Medbay) Nice.

ACCESS_RC_ANNOUNCE

Request console announcements

ACCESS_RND

R&D department and R&D console

ACCESS_SERVICE

Service access, for service hallway and service consoles

ACCESS_SYNDICATE

General Syndicate Access. Includes Syndicate mechs and ruins.

ACCESS_SYNDICATE_LEADER

Nuke Op Leader Access

ACCESS_TCOMSAT

has access to the entire telecomms satellite / machinery

ACCESS_WEAPONS

Weapon authorization for secbots

LOG_ID_ACCESS_CHANGE

Logging define for ID card access changes

PDA_PAINTING_REGIONS

A list of PDA paths that can be painted as well as the regional heads which should be able to paint them. If a PDA is not in this list, it cannot be painted using the PDA & ID Painter. If a PDA is in this list, it can always be painted with ACCESS_CHANGE_IDS. Used to see pda_region in /datum/controller/subsystem/id_access/proc/setup_tgui_lists