code/__DEFINES/DNA.dm
DNA_FEATURE_BLOCKS | This number needs to equal the total number of DNA blocks |
---|---|
DYNCOLORS | Use this if you want to change the race's color without the player being able to pick their own color. AKA special color shifting |
NOEYESPRITES | Do not draw eyes or eyeless overlay |
HAS_MARKINGS | If we have a limb-specific overlay sprite |
NOBLOODOVERLAY | Do not draw blood overlay |
NOAUGMENTS | No augments, for monkeys in specific because they will turn into fucking freakazoids https://cdn.discordapp.com/attachments/326831214667235328/791313258912153640/102707682-fa7cad80-4294-11eb-8f13-8c689468aeb0.png |
BLOOD_CLANS | will be assigned a universal vampire themed last name shared by their department. this is preferenced! |
BODY_RESIZABLE | Can this species use the 'Body size' preference |
HAIRCOLOR | Haircolor |
NONHUMANHAIR | Has non-human hair. Used by pref code to hide standard hair options. |
BRANDEDPROSTHETICS | Snowflake for IPCs, so they can pick prosthetic branding |
DOES_NOT_NEED | For use in /datum/species/var/organs |
ORGAN_SLOT_EXTERNAL_TAIL | Organ slot external |
ORGAN_SLOT_XENO_ACIDGLAND | Xenomorph organ slots |
STANDARD_ORGAN_DECAY | designed to fail organs when left to decay for ~15 minutes |
SPECIES_PERK_ICON | A key that designates UI icon displayed on the perk. |
SPECIES_PERK_NAME | A key that designates the name of the perk. |
SPECIES_PERK_DESC | A key that designates the description of the perk. |
SPECIES_PERK_TYPE | A key that designates what type of perk it is (see below). |
Define Details
BLOOD_CLANS
will be assigned a universal vampire themed last name shared by their department. this is preferenced!
BODY_RESIZABLE
Can this species use the 'Body size' preference
BRANDEDPROSTHETICS
Snowflake for IPCs, so they can pick prosthetic branding
DNA_FEATURE_BLOCKS
This number needs to equal the total number of DNA blocks
DOES_NOT_NEED
For use in /datum/species/var/organs
DYNCOLORS
Use this if you want to change the race's color without the player being able to pick their own color. AKA special color shifting
HAIRCOLOR
Haircolor
HAS_MARKINGS
If we have a limb-specific overlay sprite
NOAUGMENTS
No augments, for monkeys in specific because they will turn into fucking freakazoids https://cdn.discordapp.com/attachments/326831214667235328/791313258912153640/102707682-fa7cad80-4294-11eb-8f13-8c689468aeb0.png
NOBLOODOVERLAY
Do not draw blood overlay
NOEYESPRITES
Do not draw eyes or eyeless overlay
NONHUMANHAIR
Has non-human hair. Used by pref code to hide standard hair options.
ORGAN_SLOT_EXTERNAL_TAIL
Organ slot external
ORGAN_SLOT_XENO_ACIDGLAND
Xenomorph organ slots
SPECIES_PERK_DESC
A key that designates the description of the perk.
SPECIES_PERK_ICON
A key that designates UI icon displayed on the perk.
SPECIES_PERK_NAME
A key that designates the name of the perk.
SPECIES_PERK_TYPE
A key that designates what type of perk it is (see below).
STANDARD_ORGAN_DECAY
designed to fail organs when left to decay for ~15 minutes